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Merge pull request #53973 from nabfrew/nabf/light_hight_documentation

Clarify lighting height documentation
Max Hilbrunner 3 năm trước cách đây
mục cha
commit
d9d5296365
2 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 1 1
      doc/classes/DirectionalLight2D.xml
  2. 1 1
      doc/classes/PointLight2D.xml

+ 1 - 1
doc/classes/DirectionalLight2D.xml

@@ -8,7 +8,7 @@
 	</tutorials>
 	<members>
 		<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
-			The height of the light. Used with 2D normal mapping.
+			The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane).
 		</member>
 		<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0">
 		</member>

+ 1 - 1
doc/classes/PointLight2D.xml

@@ -8,7 +8,7 @@
 	</tutorials>
 	<members>
 		<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
-			The height of the light. Used with 2D normal mapping.
+			The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
 		</member>
 		<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
 			The offset of the light's [member texture].