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Merge pull request #94479 from juanjp600/opt-in-path-rotation-tangent-fix

Add flag to enable use of accurate path tangents for polygon rotation in `CSGPolygon3D`
Thaddeus Crews 7 months ago
parent
commit
d9d705d8ab

+ 58 - 26
modules/csg/csg_shape.cpp

@@ -2234,24 +2234,35 @@ CSGBrush *CSGPolygon3D::_build_brush() {
 				base_xform = path->get_global_transform();
 				base_xform = path->get_global_transform();
 			}
 			}
 
 
-			Vector3 current_point = curve->sample_baked(0);
-			Vector3 next_point = curve->sample_baked(extrusion_step);
+			Vector3 current_point;
 			Vector3 current_up = Vector3(0, 1, 0);
 			Vector3 current_up = Vector3(0, 1, 0);
-			Vector3 direction = next_point - current_point;
-
-			if (path_joined) {
-				Vector3 last_point = curve->sample_baked(curve->get_baked_length());
-				direction = next_point - last_point;
-			}
+			Vector3 direction;
 
 
 			switch (path_rotation) {
 			switch (path_rotation) {
 				case PATH_ROTATION_POLYGON:
 				case PATH_ROTATION_POLYGON:
+					current_point = curve->sample_baked(0);
 					direction = Vector3(0, 0, -1);
 					direction = Vector3(0, 0, -1);
 					break;
 					break;
 				case PATH_ROTATION_PATH:
 				case PATH_ROTATION_PATH:
-					break;
 				case PATH_ROTATION_PATH_FOLLOW:
 				case PATH_ROTATION_PATH_FOLLOW:
-					current_up = curve->sample_baked_up_vector(0, true);
+					if (!path_rotation_accurate) {
+						current_point = curve->sample_baked(0);
+						Vector3 next_point = curve->sample_baked(extrusion_step);
+						direction = next_point - current_point;
+
+						if (path_joined) {
+							Vector3 last_point = curve->sample_baked(curve->get_baked_length());
+							direction = next_point - last_point;
+						}
+					} else {
+						Transform3D current_sample_xform = curve->sample_baked_with_rotation(0);
+						current_point = current_sample_xform.get_origin();
+						direction = current_sample_xform.get_basis().xform(Vector3(0, 0, -1));
+					}
+
+					if (path_rotation == PATH_ROTATION_PATH_FOLLOW) {
+						current_up = curve->sample_baked_up_vector(0, true);
+					}
 					break;
 					break;
 			}
 			}
 
 
@@ -2307,32 +2318,26 @@ CSGBrush *CSGPolygon3D::_build_brush() {
 				case MODE_PATH: {
 				case MODE_PATH: {
 					double previous_offset = x0 * extrusion_step;
 					double previous_offset = x0 * extrusion_step;
 					double current_offset = (x0 + 1) * extrusion_step;
 					double current_offset = (x0 + 1) * extrusion_step;
-					double next_offset = (x0 + 2) * extrusion_step;
-					if (x0 == extrusions - 1) {
-						if (path_joined) {
-							current_offset = 0;
-							next_offset = extrusion_step;
-						} else {
-							next_offset = current_offset;
-						}
+					if (path_joined && x0 == extrusions - 1) {
+						current_offset = 0;
 					}
 					}
 
 
 					Vector3 previous_point = curve->sample_baked(previous_offset);
 					Vector3 previous_point = curve->sample_baked(previous_offset);
-					Vector3 current_point = curve->sample_baked(current_offset);
-					Vector3 next_point = curve->sample_baked(next_offset);
+					Transform3D current_sample_xform = curve->sample_baked_with_rotation(current_offset);
+					Vector3 current_point = current_sample_xform.get_origin();
 					Vector3 current_up = Vector3(0, 1, 0);
 					Vector3 current_up = Vector3(0, 1, 0);
-					Vector3 direction = next_point - previous_point;
-					Vector3 current_dir = (current_point - previous_point).normalized();
+					Vector3 current_extrusion_dir = (current_point - previous_point).normalized();
+					Vector3 direction;
 
 
 					// If the angles are similar, remove the previous face and replace it with this one.
 					// If the angles are similar, remove the previous face and replace it with this one.
-					if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_dir) > angle_simplify_dot) {
+					if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_extrusion_dir) > angle_simplify_dot) {
 						faces_combined += 1;
 						faces_combined += 1;
 						previous_xform = previous_previous_xform;
 						previous_xform = previous_previous_xform;
 						face -= extrusion_face_count;
 						face -= extrusion_face_count;
 						faces_removed += extrusion_face_count;
 						faces_removed += extrusion_face_count;
 					} else {
 					} else {
 						faces_combined = 0;
 						faces_combined = 0;
-						previous_simplify_dir = current_dir;
+						previous_simplify_dir = current_extrusion_dir;
 					}
 					}
 
 
 					switch (path_rotation) {
 					switch (path_rotation) {
@@ -2340,9 +2345,21 @@ CSGBrush *CSGPolygon3D::_build_brush() {
 							direction = Vector3(0, 0, -1);
 							direction = Vector3(0, 0, -1);
 							break;
 							break;
 						case PATH_ROTATION_PATH:
 						case PATH_ROTATION_PATH:
-							break;
 						case PATH_ROTATION_PATH_FOLLOW:
 						case PATH_ROTATION_PATH_FOLLOW:
-							current_up = curve->sample_baked_up_vector(current_offset, true);
+							if (!path_rotation_accurate) {
+								double next_offset = (x0 + 2) * extrusion_step;
+								if (x0 == extrusions - 1) {
+									next_offset = path_joined ? extrusion_step : current_offset;
+								}
+								Vector3 next_point = curve->sample_baked(next_offset);
+								direction = next_point - previous_point;
+							} else {
+								direction = current_sample_xform.get_basis().xform(Vector3(0, 0, -1));
+							}
+
+							if (path_rotation == PATH_ROTATION_PATH_FOLLOW) {
+								current_up = curve->sample_baked_up_vector(current_offset, true);
+							}
 							break;
 							break;
 					}
 					}
 
 
@@ -2512,6 +2529,9 @@ void CSGPolygon3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation);
 	ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation);
 	ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
 	ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
 
 
+	ClassDB::bind_method(D_METHOD("set_path_rotation_accurate", "enable"), &CSGPolygon3D::set_path_rotation_accurate);
+	ClassDB::bind_method(D_METHOD("get_path_rotation_accurate"), &CSGPolygon3D::get_path_rotation_accurate);
+
 	ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
 	ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
 	ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon3D::is_path_local);
 	ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon3D::is_path_local);
 
 
@@ -2543,6 +2563,7 @@ void CSGPolygon3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1"), "set_path_simplify_angle", "get_path_simplify_angle");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1"), "set_path_simplify_angle", "get_path_simplify_angle");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_rotation_accurate"), "set_path_rotation_accurate", "get_path_rotation_accurate");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater,suffix:m"), "set_path_u_distance", "get_path_u_distance");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater,suffix:m"), "set_path_u_distance", "get_path_u_distance");
@@ -2685,6 +2706,16 @@ CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const {
 	return path_rotation;
 	return path_rotation;
 }
 }
 
 
+void CSGPolygon3D::set_path_rotation_accurate(bool p_enabled) {
+	path_rotation_accurate = p_enabled;
+	_make_dirty();
+	update_gizmos();
+}
+
+bool CSGPolygon3D::get_path_rotation_accurate() const {
+	return path_rotation_accurate;
+}
+
 void CSGPolygon3D::set_path_local(bool p_enable) {
 void CSGPolygon3D::set_path_local(bool p_enable) {
 	path_local = p_enable;
 	path_local = p_enable;
 	_make_dirty();
 	_make_dirty();
@@ -2746,6 +2777,7 @@ CSGPolygon3D::CSGPolygon3D() {
 	path_interval = 1.0;
 	path_interval = 1.0;
 	path_simplify_angle = 0.0;
 	path_simplify_angle = 0.0;
 	path_rotation = PATH_ROTATION_PATH_FOLLOW;
 	path_rotation = PATH_ROTATION_PATH_FOLLOW;
+	path_rotation_accurate = false;
 	path_local = false;
 	path_local = false;
 	path_continuous_u = true;
 	path_continuous_u = true;
 	path_u_distance = 1.0;
 	path_u_distance = 1.0;

+ 4 - 0
modules/csg/csg_shape.h

@@ -401,6 +401,7 @@ private:
 	float path_interval;
 	float path_interval;
 	float path_simplify_angle;
 	float path_simplify_angle;
 	PathRotation path_rotation;
 	PathRotation path_rotation;
+	bool path_rotation_accurate;
 	bool path_local;
 	bool path_local;
 
 
 	Path3D *path = nullptr;
 	Path3D *path = nullptr;
@@ -452,6 +453,9 @@ public:
 	void set_path_rotation(PathRotation p_rotation);
 	void set_path_rotation(PathRotation p_rotation);
 	PathRotation get_path_rotation() const;
 	PathRotation get_path_rotation() const;
 
 
+	void set_path_rotation_accurate(bool p_enable);
+	bool get_path_rotation_accurate() const;
+
 	void set_path_local(bool p_enable);
 	void set_path_local(bool p_enable);
 	bool is_path_local() const;
 	bool is_path_local() const;
 
 

+ 3 - 0
modules/csg/doc_classes/CSGPolygon3D.xml

@@ -41,6 +41,9 @@
 		<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
 		<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
 			When [member mode] is [constant MODE_PATH], the path rotation method used to rotate the [member polygon] as it is extruded.
 			When [member mode] is [constant MODE_PATH], the path rotation method used to rotate the [member polygon] as it is extruded.
 		</member>
 		</member>
+		<member name="path_rotation_accurate" type="bool" setter="set_path_rotation_accurate" getter="get_path_rotation_accurate">
+			When [member mode] is [constant MODE_PATH], if [code]true[/code] the polygon will be rotated according to the proper tangent of the path at the sampled points. If [code]false[/code] an approximation is used, which decreases in accuracy as the number of subdivisions decreases.
+		</member>
 		<member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle">
 		<member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle">
 			When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count.
 			When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count.
 		</member>
 		</member>

+ 114 - 0
modules/csg/tests/test_csg.h

@@ -0,0 +1,114 @@
+/**************************************************************************/
+/*  test_csg.h                                                            */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef TEST_CSG_H
+#define TEST_CSG_H
+
+#include "../csg.h"
+#include "../csg_shape.h"
+
+#include "tests/test_macros.h"
+
+namespace TestCSG {
+
+TEST_CASE("[SceneTree][CSG] CSGPolygon3D") {
+	SUBCASE("[SceneTree][CSG] CSGPolygon3D: using accurate path tangent for polygon rotation") {
+		const float polygon_radius = 10.0f;
+
+		const Vector3 expected_min_bounds = Vector3(-polygon_radius, -polygon_radius, 0);
+		const Vector3 expected_max_bounds = Vector3(100 + polygon_radius, polygon_radius, 100);
+		const AABB expected_aabb = AABB(expected_min_bounds, expected_max_bounds - expected_min_bounds);
+
+		Ref<Curve3D> curve;
+		curve.instantiate();
+		curve->add_point(
+				// p_position
+				Vector3(0, 0, 0),
+				// p_in
+				Vector3(),
+				// p_out
+				Vector3(0, 0, 60));
+		curve->add_point(
+				// p_position
+				Vector3(100, 0, 100),
+				// p_in
+				Vector3(0, 0, -60),
+				// p_out
+				Vector3());
+
+		Path3D *path = memnew(Path3D);
+		path->set_curve(curve);
+
+		CSGPolygon3D *csg_polygon_3d = memnew(CSGPolygon3D);
+		SceneTree::get_singleton()->get_root()->add_child(csg_polygon_3d);
+
+		csg_polygon_3d->add_child(path);
+		csg_polygon_3d->set_path_node(csg_polygon_3d->get_path_to(path));
+		csg_polygon_3d->set_mode(CSGPolygon3D::Mode::MODE_PATH);
+
+		PackedVector2Array polygon;
+		polygon.append(Vector2(-polygon_radius, 0));
+		polygon.append(Vector2(0, polygon_radius));
+		polygon.append(Vector2(polygon_radius, 0));
+		polygon.append(Vector2(0, -polygon_radius));
+		csg_polygon_3d->set_polygon(polygon);
+
+		csg_polygon_3d->set_path_rotation(CSGPolygon3D::PathRotation::PATH_ROTATION_PATH);
+		csg_polygon_3d->set_path_rotation_accurate(true);
+
+		// Minimize the number of extrusions.
+		// This decreases the number of samples taken from the curve.
+		// Having fewer samples increases the inaccuracy of the line between samples as an approximation of the tangent of the curve.
+		// With correct polygon orientation, the bounding box for the given curve should be independent of the number of extrusions.
+		csg_polygon_3d->set_path_interval_type(CSGPolygon3D::PathIntervalType::PATH_INTERVAL_DISTANCE);
+		csg_polygon_3d->set_path_interval(1000.0f);
+
+		// Call get_brush_faces to force the bounding box to update.
+		csg_polygon_3d->get_brush_faces();
+
+		CHECK(csg_polygon_3d->get_aabb().is_equal_approx(expected_aabb));
+
+		// Perform the bounding box check again with a greater number of extrusions.
+		csg_polygon_3d->set_path_interval(1.0f);
+		csg_polygon_3d->get_brush_faces();
+
+		CHECK(csg_polygon_3d->get_aabb().is_equal_approx(expected_aabb));
+
+		csg_polygon_3d->remove_child(path);
+		SceneTree::get_singleton()->get_root()->remove_child(csg_polygon_3d);
+
+		memdelete(csg_polygon_3d);
+		memdelete(path);
+	}
+}
+
+} // namespace TestCSG
+
+#endif // TEST_CSG_H