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add index to particles glsl

PanPan 8 years ago
parent
commit
d9e3bbe17d
1 changed files with 1 additions and 0 deletions
  1. 1 0
      drivers/gles3/shaders/particles.glsl

+ 1 - 0
drivers/gles3/shaders/particles.glsl

@@ -132,6 +132,7 @@ void main() {
 	}
 
 	uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID);
+	int index = int(gl_VertexID);
 
 	if (restart) {
 		shader_active=emitting;