Vulkan Mobile: Fix lightmap instances count
@@ -3339,7 +3339,7 @@ RenderForwardMobile::RenderForwardMobile() {
{
//lightmaps
- scene_state.max_lightmaps = 2;
+ scene_state.max_lightmaps = MAX_LIGHTMAPS;
defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n";
defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n";