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Merge pull request #99088 from Mickeon/documentation-truth-oopsie-last-one

Fix untagged `true` in GLTFState's documentation
Thaddeus Crews пре 9 месеци
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1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      modules/gltf/doc_classes/GLTFState.xml

+ 1 - 1
modules/gltf/doc_classes/GLTFState.xml

@@ -306,7 +306,7 @@
 			The binary buffer attached to a .glb file.
 		</member>
 		<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
-			True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
+			If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node.
 		</member>
 		<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
 			The original raw JSON document corresponding to this GLTFState.