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@@ -136,13 +136,21 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
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///////////////////////////////////////////////////////
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-void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape) {
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- ERR_FAIL_COND(p_shape.is_null());
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- shape = p_shape->get_rid();
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+void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
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+ ERR_FAIL_COND(p_shape_ref.is_null());
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+ shape_ref = p_shape_ref;
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+ shape = p_shape_ref->get_rid();
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+}
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+
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+RES PhysicsShapeQueryParameters3D::get_shape() const {
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+ return shape_ref;
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}
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void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
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- shape = p_shape;
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+ if (shape != p_shape) {
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+ shape_ref = RES();
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+ shape = p_shape;
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+ }
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}
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RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
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@@ -208,6 +216,7 @@ bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
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void PhysicsShapeQueryParameters3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
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+ ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
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ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
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ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
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@@ -232,7 +241,7 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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- //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
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+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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