@@ -1460,14 +1460,10 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
}
if (p_local) {
- p_motion = p_original.basis.xform(p_motion);
+ return p_original_local.translated_local(p_motion);
- // Apply translation
- Transform3D t = p_original;
- t.origin += p_motion;
-
- return t;
+ return p_original.translated(p_motion);
case TRANSFORM_ROTATE: {
Transform3D r;