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@@ -686,6 +686,8 @@ void TileMapLayer::_physics_update() {
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void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) {
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Transform2D gl_transform = tile_map_node->get_global_transform();
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+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
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+
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bool in_editor = false;
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#ifdef TOOLS_ENABLED
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in_editor = Engine::get_singleton()->is_editor_hint();
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@@ -693,6 +695,7 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha
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if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) {
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if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) {
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+ // Move the collisison shapes along with the TileMap.
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for (KeyValue<Vector2i, CellData> &kv : tile_map) {
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const CellData &cell_data = kv.value;
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@@ -700,12 +703,13 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha
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if (body.is_valid()) {
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Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
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xform = gl_transform * xform;
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- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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}
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}
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}
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}
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} else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) {
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+ // With collisions animatable, move the collisison shapes along with the TileMap only on local xform change (they are synchornized on physics tick instead).
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if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) {
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for (KeyValue<Vector2i, CellData> &kv : tile_map) {
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const CellData &cell_data = kv.value;
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@@ -714,7 +718,22 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha
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if (body.is_valid()) {
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Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
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xform = gl_transform * xform;
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- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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+ }
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+ }
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+ }
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+ }
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+ } else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) {
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+ // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
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+ if (tile_map_node->is_inside_tree()) {
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+ RID space = tile_map_node->get_world_2d()->get_space();
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+
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+ for (KeyValue<Vector2i, CellData> &kv : tile_map) {
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+ const CellData &cell_data = kv.value;
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+
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+ for (RID body : cell_data.bodies) {
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+ if (body.is_valid()) {
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+ ps->body_set_space(body, space);
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}
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}
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}
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