[3.2] Prevents usage of return in main shader functions
@@ -4620,6 +4620,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//check return type
BlockNode *b = p_block;
+
+ if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
+ _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
+ return ERR_PARSE_ERROR;
+ }
while (b && !b->parent_function) {
b = b->parent_block;
}