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@@ -105,15 +105,14 @@ if profile:
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opts = Variables(customs, ARGUMENTS)
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# Target build options
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-opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
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-opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
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opts.Add("p", "Platform (alias for 'platform')", "")
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opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
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+opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
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opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
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+opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
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+opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
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opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
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-
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-opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
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-opts.Add(BoolVariable("tests", "Build the unit tests", False))
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+opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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# Components
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@@ -123,11 +122,12 @@ opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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# Advanced options
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-opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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+opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
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opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
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+opts.Add(BoolVariable("tests", "Build the unit tests", False))
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+opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
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-opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
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opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
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@@ -317,12 +317,34 @@ if selected_platform in platform_list:
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env.Tool("compilation_db")
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env.Alias("compiledb", env.CompilationDatabase())
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+ # 'dev' and 'production' are aliases to set default options if they haven't been set
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+ # manually by the user. We use `ARGUMENTS.get()` to check if they were manually set.
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if env["dev"]:
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- env["verbose"] = True
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- env["warnings"] = "extra"
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- env["werror"] = True
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+ env["verbose"] = ARGUMENTS.get("verbose", True)
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+ env["warnings"] = ARGUMENTS.get("warnings", "extra")
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+ env["werror"] = ARGUMENTS.get("werror", True)
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if env["tools"]:
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- env["tests"] = True
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+ env["tests"] = ARGUMENTS.get("tests", True)
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+ if env["production"]:
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+ env["use_static_cpp"] = ARGUMENTS.get("use_static_cpp", True)
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+ env["use_lto"] = ARGUMENTS.get("use_lto", True)
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+ env["debug_symbols"] = ARGUMENTS.get("debug_symbols", False)
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+ if not env["tools"] and env["target"] == "debug":
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+ print(
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+ "WARNING: Requested `production` build with `tools=no target=debug`, "
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+ "this will give you a full debug template (use `target=release_debug` "
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+ "for an optimized template with debug features)."
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+ )
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+ if env.msvc:
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+ print(
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+ "WARNING: For `production` Windows builds, you should use MinGW with GCC "
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+ "or Clang instead of Visual Studio, as they can better optimize the "
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+ "GDScript VM in a very significant way. MSVC LTO also doesn't work "
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+ "reliably for our use case."
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+ "If you want to use MSVC nevertheless for production builds, set "
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+ "`debug_symbols=no use_lto=no` instead of the `production=yes` option."
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+ )
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+ Exit(255)
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env.extra_suffix = ""
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