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Increase the default perspective camera FOV

This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b6cc1dc38b5ed82469964daea97aeb8)
Hugo Locurcio 8 gadi atpakaļ
vecāks
revīzija
db2cb08057

+ 1 - 1
editor/editor_settings.cpp

@@ -569,7 +569,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	set("3d_editor/grid_color", Color(0, 1, 0, 0.2));
 	hints["3d_editor/grid_color"] = PropertyInfo(Variant::COLOR, "3d_editor/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
 
-	set("3d_editor/default_fov", 45.0);
+	set("3d_editor/default_fov", 55.0);
 	set("3d_editor/default_z_near", 0.1);
 	set("3d_editor/default_z_far", 500.0);
 

+ 2 - 2
editor/plugins/spatial_editor_plugin.cpp

@@ -3442,7 +3442,7 @@ void SpatialEditor::_bind_methods() {
 
 void SpatialEditor::clear() {
 
-	settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 60.0));
+	settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
 	settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near", 0.1));
 	settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far", 1500.0));
 
@@ -3742,7 +3742,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
 	settings_fov->set_max(179);
 	settings_fov->set_min(1);
 	settings_fov->set_step(0.01);
-	settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 60.0));
+	settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
 	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
 
 	settings_znear = memnew(SpinBox);

+ 1 - 1
scene/3d/camera.cpp

@@ -704,7 +704,7 @@ Camera::Camera() {
 	current = false;
 	force_change = false;
 	mode = PROJECTION_PERSPECTIVE;
-	set_perspective(60.0, 0.1, 100.0);
+	set_perspective(65.0, 0.1, 100.0);
 	keep_aspect = KEEP_HEIGHT;
 	layers = 0xfffff;
 	v_offset = 0;