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Merge pull request #21423 from exts/mono/collections

[Mono] Added Collections namespace to Array & Dictionary
Ignacio Etcheverry 7 years ago
parent
commit
db55d8a4b6

+ 11 - 11
modules/mono/editor/bindings_generator.cpp

@@ -533,7 +533,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
 
 	cs_icalls_content.push_back("using System;\n"
 								"using System.Runtime.CompilerServices;\n"
-								"using System.Collections.Generic;\n"
+								"using " BINDINGS_NAMESPACE_COLLECTIONS ";\n"
 								"\n");
 	cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
 	cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
@@ -638,7 +638,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
 
 	cs_icalls_content.push_back("using System;\n"
 								"using System.Runtime.CompilerServices;\n"
-								"using System.Collections.Generic;\n"
+								"using " BINDINGS_NAMESPACE_COLLECTIONS ";\n"
 								"\n");
 	cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
 	cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
@@ -713,7 +713,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
 	output.push_back("using System;\n"); // IntPtr
 
 	if (itype.requires_collections)
-		output.push_back("using System.Collections.Generic;\n"); // Dictionary
+		output.push_back("using " BINDINGS_NAMESPACE_COLLECTIONS ";\n"); // Dictionary
 
 	output.push_back("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
 
@@ -1922,7 +1922,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
 				imethod.return_type.cname = Variant::get_type_name(return_info.type);
 			}
 
-			if (!itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary)
+			if (!itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
 				itype.requires_collections = true;
 
 			for (int i = 0; i < argc; i++) {
@@ -1946,7 +1946,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
 
 				iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
 
-				if (!itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary)
+				if (!itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
 					itype.requires_collections = true;
 
 				if (m && m->has_default_argument(i)) {
@@ -2371,14 +2371,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
 	itype = TypeInterface();
 	itype.name = "Array";
 	itype.cname = itype.name;
-	itype.proxy_name = "Array";
+	itype.proxy_name = "Collections.Array";
 	itype.c_out = "\treturn memnew(Array(%1));\n";
 	itype.c_type = itype.name;
 	itype.c_type_in = itype.c_type + "*";
 	itype.c_type_out = itype.c_type + "*";
 	itype.cs_type = itype.proxy_name;
 	itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
-	itype.cs_out = "return new Array(%0);";
+	itype.cs_out = "return new Collections.Array(%0);";
 	itype.im_type_in = "IntPtr";
 	itype.im_type_out = "IntPtr";
 	builtin_types.insert(itype.cname, itype);
@@ -2387,14 +2387,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
 	itype = TypeInterface();
 	itype.name = "Dictionary";
 	itype.cname = itype.name;
-	itype.proxy_name = "Dictionary";
+	itype.proxy_name = "Collections.Dictionary";
 	itype.c_out = "\treturn memnew(Dictionary(%1));\n";
 	itype.c_type = itype.name;
 	itype.c_type_in = itype.c_type + "*";
 	itype.c_type_out = itype.c_type + "*";
 	itype.cs_type = itype.proxy_name;
 	itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
-	itype.cs_out = "return new Dictionary(%0);";
+	itype.cs_out = "return new Collections.Dictionary(%0);";
 	itype.im_type_in = "IntPtr";
 	itype.im_type_out = "IntPtr";
 	builtin_types.insert(itype.cname, itype);
@@ -2441,7 +2441,7 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
 			else
 				iarg.type.cname = Variant::get_type_name(pi.type);
 
-			if (!r_itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary)
+			if (!r_itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
 				r_itype.requires_collections = true;
 
 			if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0)
@@ -2457,7 +2457,7 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
 			imethod.return_type.cname = Variant::get_type_name(mi.return_val.type);
 		}
 
-		if (!r_itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary)
+		if (!r_itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary || imethod.return_type.cname == name_cache.type_Array)
 			r_itype.requires_collections = true;
 
 		if (r_itype.class_doc) {

+ 28 - 28
modules/mono/glue/collections_glue.cpp

@@ -209,32 +209,32 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
 }
 
 void godot_register_collections_icalls() {
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
-	mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
-
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
-	mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
+	mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
+
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
+	mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
 }

+ 1 - 1
modules/mono/glue/cs_files/Array.cs

@@ -4,7 +4,7 @@ using System.Collections;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
 
-namespace Godot
+namespace Godot.Collections
 {
     class ArraySafeHandle : SafeHandle
     {

+ 1 - 1
modules/mono/glue/cs_files/Dictionary.cs

@@ -4,7 +4,7 @@ using System.Collections;
 using System.Runtime.CompilerServices;
 using System.Runtime.InteropServices;
 
-namespace Godot
+namespace Godot.Collections
 {
     class DictionarySafeHandle : SafeHandle
     {

+ 1 - 0
modules/mono/glue/cs_files/MarshalUtils.cs

@@ -1,4 +1,5 @@
 using System;
+using Godot.Collections;
 
 namespace Godot
 {

+ 1 - 0
modules/mono/godotsharp_defs.h

@@ -32,6 +32,7 @@
 #define GODOTSHARP_DEFS_H
 
 #define BINDINGS_NAMESPACE "Godot"
+#define BINDINGS_NAMESPACE_COLLECTIONS BINDINGS_NAMESPACE ".Collections"
 #define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
 #define BINDINGS_PTR_FIELD "ptr"
 #define BINDINGS_NATIVE_NAME_FIELD "nativeName"

+ 5 - 4
modules/mono/mono_gd/gd_mono_utils.cpp

@@ -156,6 +156,7 @@ void MonoCache::cleanup() {
 }
 
 #define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
+#define GODOT_API_NS_CLAS(m_ns, m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(m_ns, #m_class))
 
 void update_corlib_cache() {
 
@@ -206,8 +207,8 @@ void update_godot_api_cache() {
 	CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
 	CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
 	CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
-	CACHE_CLASS_AND_CHECK(Array, GODOT_API_CLASS(Array));
-	CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_CLASS(Dictionary));
+	CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
+	CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
 	CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
 
 #ifdef DEBUG_ENABLED
@@ -234,8 +235,8 @@ void update_godot_api_cache() {
 	CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
 	CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
 
-	CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_CLASS(Array)->get_method_thunk("GetPtr", 0));
-	CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_CLASS(Dictionary)->get_method_thunk("GetPtr", 0));
+	CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method_thunk("GetPtr", 0));
+	CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method_thunk("GetPtr", 0));
 	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsArrayGenericType, (IsArrayGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsArrayGenericType", 1));
 	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsDictionaryGenericType, (IsDictionaryGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsDictionaryGenericType", 1));
 	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("SignalCallback", 1));