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@@ -209,32 +209,32 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
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}
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void godot_register_collections_icalls() {
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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- mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
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-
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
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- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
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+
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
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+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
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}
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