Fixes GridMap scenario crash when outside tree.
@@ -83,7 +83,10 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
Array meshes = p_value;
- const RID scenario = get_world_3d()->get_scenario();
+ RID scenario;
+ if (is_inside_tree()) {
+ scenario = get_world_3d()->get_scenario();
+ }
for (int i = 0; i < meshes.size(); i++) {
BakedMesh bm;