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Merge pull request #18168 from Chaosus/fixcrash

Fix possible crash when clicking on Skeleton2D or Sprite editor options
Rémi Verschelde 7 years ago
parent
commit
db70538688

+ 5 - 0
editor/plugins/skeleton_2d_editor_plugin.cpp

@@ -20,6 +20,10 @@ void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
 
 void Skeleton2DEditor::_menu_option(int p_option) {
 
+	if (!node) {
+		return;
+	}
+
 	switch (p_option) {
 		case MENU_OPTION_MAKE_REST: {
 
@@ -107,6 +111,7 @@ Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
 	editor = p_node;
 	sprite_editor = memnew(Skeleton2DEditor);
 	editor->get_viewport()->add_child(sprite_editor);
+	make_visible(false);
 
 	//sprite_editor->options->hide();
 }

+ 5 - 0
editor/plugins/sprite_editor_plugin.cpp

@@ -80,6 +80,10 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
 
 void SpriteEditor::_menu_option(int p_option) {
 
+	if (!node) {
+		return;
+	}
+
 	switch (p_option) {
 		case MENU_OPTION_CREATE_MESH_2D: {
 
@@ -389,6 +393,7 @@ SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
 	editor = p_node;
 	sprite_editor = memnew(SpriteEditor);
 	editor->get_viewport()->add_child(sprite_editor);
+	make_visible(false);
 
 	//sprite_editor->options->hide();
 }