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Fix preloading a zip in the web editor

Paul Sinnett 1 year ago
parent
commit
db97d88214
1 changed files with 2 additions and 1 deletions
  1. 2 1
      platform/web/web_main.cpp

+ 2 - 1
platform/web/web_main.cpp

@@ -35,6 +35,7 @@
 #include "core/config/engine.h"
 #include "core/io/resource_loader.h"
 #include "main/main.h"
+#include "scene/main/scene_tree.h"
 
 #include <emscripten/emscripten.h>
 #include <stdlib.h>
@@ -130,7 +131,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
 	if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
 		PackedStringArray ps;
 		ps.push_back("/tmp/preload.zip");
-		os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1);
+		SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps);
 	}
 #endif
 	emscripten_set_main_loop(main_loop_callback, -1, false);