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@@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConeTwistJoint3D" inherits="Joint3D" version="4.0">
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<class name="ConeTwistJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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<brief_description>
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- A twist joint between two 3D bodies.
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+ A twist joint between two 3D PhysicsBodies.
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</brief_description>
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</brief_description>
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<description>
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<description>
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The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint3D].
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The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint3D].
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The twist axis is initiated as the X axis of the [Joint3D].
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The twist axis is initiated as the X axis of the [Joint3D].
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- Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies.
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+ Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. See also [Generic6DOFJoint3D].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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