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Merge pull request #64344 from asmaloney/doc-animation-node-virtuals

[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Max Hilbrunner 3 years ago
parent
commit
dbd1524362
1 changed files with 7 additions and 7 deletions
  1. 7 7
      doc/classes/AnimationNode.xml

+ 7 - 7
doc/classes/AnimationNode.xml

@@ -14,39 +14,39 @@
 		<method name="_get_caption" qualifiers="virtual const">
 			<return type="String" />
 			<description>
-				Gets the text caption for this node (used by some editors).
+				When inheriting from [AnimationRootNode], implement this virtual method to override the text caption for this node.
 			</description>
 		</method>
 		<method name="_get_child_by_name" qualifiers="virtual const">
 			<return type="AnimationNode" />
 			<param index="0" name="name" type="StringName" />
 			<description>
-				Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
+				When inheriting from [AnimationRootNode], implement this virtual method to return a child node by its [param name].
 			</description>
 		</method>
 		<method name="_get_child_nodes" qualifiers="virtual const">
 			<return type="Dictionary" />
 			<description>
-				Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
+				When inheriting from [AnimationRootNode], implement this virtual method to return all children nodes in order as a [code]name: node[/code] dictionary.
 			</description>
 		</method>
 		<method name="_get_parameter_default_value" qualifiers="virtual const">
 			<return type="Variant" />
 			<param index="0" name="parameter" type="StringName" />
 			<description>
-				Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
+				When inheriting from [AnimationRootNode], implement this virtual method to return the default value of a [param parameter]. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
 			</description>
 		</method>
 		<method name="_get_parameter_list" qualifiers="virtual const">
 			<return type="Array" />
 			<description>
-				Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
+				When inheriting from [AnimationRootNode], implement this virtual method to return a list of the properties on this node. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
 			</description>
 		</method>
 		<method name="_has_filter" qualifiers="virtual const">
 			<return type="bool" />
 			<description>
-				Returns whether you want the blend tree editor to display filter editing on this node.
+				When inheriting from [AnimationRootNode], implement this virtual method to return whether the blend tree editor should display filter editing on this node.
 			</description>
 		</method>
 		<method name="_process" qualifiers="virtual const">
@@ -55,7 +55,7 @@
 			<param index="1" name="seek" type="bool" />
 			<param index="2" name="seek_root" type="bool" />
 			<description>
-				User-defined callback called when a custom node is processed. The [param time] parameter is a relative delta, unless [param seek] is [code]true[/code], in which case it is absolute.
+				When inheriting from [AnimationRootNode], implement this virtual method to run some code when this node is processed. The [param time] parameter is a relative delta, unless [param seek] is [code]true[/code], in which case it is absolute.
 				Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
 				This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
 			</description>