GDScript: Fix small mistake in script valid checks
@@ -138,7 +138,7 @@ void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance
}
ERR_FAIL_NULL(p_script->implicit_initializer);
- if (likely(valid)) {
+ if (likely(p_script->valid)) {
p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
} else {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;