Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
@@ -185,6 +185,9 @@ void GodotBody2D::set_param(PhysicsServer2D::BodyParameter p_param, const Varian
_update_transform_dependent();
} break;
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
+ if (Math::is_zero_approx(gravity_scale)) {
+ wakeup();
+ }
gravity_scale = p_value;
case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE: {
@@ -227,6 +227,9 @@ void GodotBody3D::set_param(PhysicsServer3D::BodyParameter p_param, const Varian
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE: {