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Conversion now includes "Local to scene" flag and name

(cherry picked from commit 3e8b54bfc365d167c2f397d29449ffdbc858bbc2)
Manuel Dun 4 years ago
parent
commit
dbf2d7b76c
1 changed files with 6 additions and 0 deletions
  1. 6 0
      editor/plugins/material_editor_plugin.cpp

+ 6 - 0
editor/plugins/material_editor_plugin.cpp

@@ -274,6 +274,8 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
 	}
 
 	smat->set_render_priority(mat->get_render_priority());
+	smat->set_local_to_scene(mat->is_local_to_scene());
+	smat->set_name(mat->get_name());
 	return smat;
 }
 
@@ -309,6 +311,8 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
 	}
 
 	smat->set_render_priority(mat->get_render_priority());
+	smat->set_local_to_scene(mat->is_local_to_scene());
+	smat->set_name(mat->get_name());
 	return smat;
 }
 
@@ -344,5 +348,7 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
 	}
 
 	smat->set_render_priority(mat->get_render_priority());
+	smat->set_local_to_scene(mat->is_local_to_scene());
+	smat->set_name(mat->get_name());
 	return smat;
 }