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@@ -3,28 +3,18 @@
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Import('env')
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if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
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- # FIXME: Dead code, now using GLAD
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- """
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# Thirdparty source files
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- if (env['builtin_glew'] != 'no'): # builtin
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+ thirdparty_dir = "#thirdparty/glad/"
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+ thirdparty_sources = [
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+ "glad.c",
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+ ]
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+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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- thirdparty_dir = "#thirdparty/glew/"
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- thirdparty_sources = [
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- "glew.c",
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- ]
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- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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+ env.add_source_files(env.drivers_sources, thirdparty_sources)
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+ env.Append(CPPPATH=[thirdparty_dir])
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- env.add_source_files(env.drivers_sources, thirdparty_sources)
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- env.Append(CPPFLAGS=['-DGLEW_STATIC'])
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- env.Append(CPPPATH=[thirdparty_dir])
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-
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- env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
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- """
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-
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- env.add_source_files(env.drivers_sources,"glad.c")
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- env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
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- env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
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- env.Append(CPPPATH = ['.'])
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+ env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
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+ env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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