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Merge pull request #93944 from AdamLearns/master

Clarify `get_executable_path` documentation for Mac
Rémi Verschelde 1 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      doc/classes/OS.xml

+ 1 - 1
doc/classes/OS.xml

@@ -283,7 +283,7 @@
 			<return type="String" />
 			<return type="String" />
 			<description>
 			<description>
 				Returns the file path to the current engine executable.
 				Returns the file path to the current engine executable.
-				[b]Note:[/b] On macOS, always use [method create_instance] instead of relying on executable path.
+				[b]Note:[/b] On macOS, if you want to launch another instance of Godot, always use [method create_instance] instead of relying on the executable path.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="get_granted_permissions" qualifiers="const">
 		<method name="get_granted_permissions" qualifiers="const">