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@@ -256,9 +256,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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bool v = p_node->call("is_visible");
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bool v = p_node->call("is_visible");
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if (v)
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if (v)
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- item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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+ item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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else
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else
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- item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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+ item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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@@ -272,9 +272,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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bool v = p_node->call("is_visible");
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bool v = p_node->call("is_visible");
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if (v)
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if (v)
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- item->add_button(0, get_icon("Visible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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+ item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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else
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else
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- item->add_button(0, get_icon("Hidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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+ item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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@@ -337,9 +337,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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}
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}
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if (visible)
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if (visible)
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- item->set_button(0, idx, get_icon("Visible", "EditorIcons"));
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+ item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons"));
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else
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else
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- item->set_button(0, idx, get_icon("Hidden", "EditorIcons"));
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+ item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons"));
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_update_visibility_color(p_node, item);
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_update_visibility_color(p_node, item);
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}
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}
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