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Эх сурвалжийг харах

Refactor EditorNode get icon.

Co-authored-by: Tomasz Chabora <[email protected]>
Yyf2333 7 сар өмнө
parent
commit
dcf5244381

+ 1 - 1
editor/editor_node.cpp

@@ -4941,7 +4941,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
 	String script_path;
 	if (ScriptServer::is_global_class(p_class)) {
 		script_path = ScriptServer::get_global_class_path(p_class);
-	} else if (ResourceLoader::exists(p_class)) { // If the script is not a class_name we check if the script resource exists.
+	} else if (!p_class.get_extension().is_empty() && ResourceLoader::exists(p_class)) { // If the script is not a class_name we check if the script resource exists.
 		script_path = p_class;
 	}