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Document the GDScript debugger not supporting Thread yet

See https://github.com/godotengine/godot/issues/2446.

(cherry picked from commit dec20883c1b5b22e17698d62477768072393fc70)
Hugo Locurcio 5 年 前
コミット
dd057d36dc
1 ファイル変更1 行追加0 行削除
  1. 1 0
      doc/classes/Thread.xml

+ 1 - 0
doc/classes/Thread.xml

@@ -5,6 +5,7 @@
 	</brief_description>
 	<description>
 		A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
+		[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
 	</description>
 	<tutorials>
 		<link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>