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@@ -70,7 +70,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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}
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} else if (p_id == BUTTON_SCRIPT) {
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RefPtr script = n->get_script();
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- if (!script.is_null())
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+ Ref<Script> script_typed = script;
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+ if (!script_typed.is_null())
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emit_signal("open_script", script);
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} else if (p_id == BUTTON_VISIBILITY) {
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@@ -210,7 +211,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (connect_to_script_mode) {
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Color accent = get_color("accent_color", "Editor");
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- if (!p_node->get_script().is_null()) {
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+ Ref<Script> script = p_node->get_script();
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+ if (!script.is_null()) {
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//has script
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
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} else {
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@@ -290,8 +292,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
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p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
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- if (!p_node->get_script().is_null()) {
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- Ref<Script> script = p_node->get_script();
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+ Ref<Script> script = p_node->get_script();
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+ if (!script.is_null()) {
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
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}
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