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Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove

Disable GI probe capturing lights with bake mode disabled
Rémi Verschelde 6 years ago
parent
commit
dd2cd06165

+ 11 - 0
doc/classes/VisualServer.xml

@@ -2003,6 +2003,17 @@
 			<description>
 			</description>
 		</method>
+		<method name="light_set_use_gi">
+			<return type="void">
+			</return>
+			<argument index="0" name="light" type="RID">
+			</argument>
+			<argument index="1" name="enabled" type="bool">
+			</argument>
+			<description>
+        Sets whether GI probes capture light information from this light.
+			</description>
+		</method>
 		<method name="light_set_color">
 			<return type="void">
 			</return>

+ 2 - 0
drivers/dummy/rasterizer_dummy.h

@@ -484,6 +484,7 @@ public:
 	void light_set_negative(RID p_light, bool p_enable) {}
 	void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
 	void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
+	void light_set_use_gi(RID p_light, bool p_enabled) {}
 
 	void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {}
 	void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {}
@@ -503,6 +504,7 @@ public:
 	AABB light_get_aabb(RID p_light) const { return AABB(); }
 	float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
 	Color light_get_color(RID p_light) { return Color(); }
+	bool light_get_use_gi(RID p_light) { return false; }
 	uint64_t light_get_version(RID p_light) const { return 0; }
 
 	/* PROBE API */

+ 18 - 0
drivers/gles2/rasterizer_storage_gles2.cpp

@@ -3712,6 +3712,7 @@ RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
 	light->directional_blend_splits = false;
 	light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
 	light->reverse_cull = false;
+	light->use_gi = true;
 	light->version = 0;
 
 	return light_owner.make_rid(light);
@@ -3799,6 +3800,16 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool
 	light->instance_change_notify(true, false);
 }
 
+void RasterizerStorageGLES2::light_set_use_gi(RID p_light, bool p_enabled) {
+	Light *light = light_owner.getornull(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->use_gi = p_enabled;
+
+	light->version++;
+	light->instance_change_notify(true, false);
+}
+
 void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
 	Light *light = light_owner.getornull(p_light);
 	ERR_FAIL_COND(!light);
@@ -3894,6 +3905,13 @@ Color RasterizerStorageGLES2::light_get_color(RID p_light) {
 	return light->color;
 }
 
+bool RasterizerStorageGLES2::light_get_use_gi(RID p_light) {
+	Light *light = light_owner.getornull(p_light);
+	ERR_FAIL_COND_V(!light, false);
+
+	return light->use_gi;
+}
+
 bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
 	Light *light = light_owner.getornull(p_light);
 	ERR_FAIL_COND_V(!light, false);

+ 3 - 0
drivers/gles2/rasterizer_storage_gles2.h

@@ -910,6 +910,7 @@ public:
 		bool shadow;
 		bool negative;
 		bool reverse_cull;
+		bool use_gi;
 
 		uint32_t cull_mask;
 
@@ -936,6 +937,7 @@ public:
 	virtual void light_set_negative(RID p_light, bool p_enable);
 	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
 	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
+	virtual void light_set_use_gi(RID p_light, bool p_enabled);
 
 	virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
 	virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
@@ -955,6 +957,7 @@ public:
 	virtual VS::LightType light_get_type(RID p_light) const;
 	virtual float light_get_param(RID p_light, VS::LightParam p_param);
 	virtual Color light_get_color(RID p_light);
+	virtual bool light_get_use_gi(RID p_light);
 
 	virtual AABB light_get_aabb(RID p_light) const;
 	virtual uint64_t light_get_version(RID p_light) const;

+ 17 - 0
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -5219,6 +5219,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) {
 	light->directional_blend_splits = false;
 	light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
 	light->reverse_cull = false;
+	light->use_gi = true;
 	light->version = 0;
 
 	return light_owner.make_rid(light);
@@ -5310,6 +5311,15 @@ void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool
 	light->instance_change_notify(true, false);
 }
 
+void RasterizerStorageGLES3::light_set_use_gi(RID p_light, bool p_enabled) {
+	Light *light = light_owner.getornull(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->use_gi = p_enabled;
+
+	light->version++;
+	light->instance_change_notify(true, false);
+}
 void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
 
 	Light *light = light_owner.getornull(p_light);
@@ -5415,6 +5425,13 @@ Color RasterizerStorageGLES3::light_get_color(RID p_light) {
 	return light->color;
 }
 
+bool RasterizerStorageGLES3::light_get_use_gi(RID p_light) {
+	Light *light = light_owner.getornull(p_light);
+	ERR_FAIL_COND_V(!light, false);
+
+	return light->use_gi;
+}
+
 bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const {
 
 	const Light *light = light_owner.getornull(p_light);

+ 3 - 0
drivers/gles3/rasterizer_storage_gles3.h

@@ -930,6 +930,7 @@ public:
 		bool shadow;
 		bool negative;
 		bool reverse_cull;
+		bool use_gi;
 		uint32_t cull_mask;
 		VS::LightOmniShadowMode omni_shadow_mode;
 		VS::LightOmniShadowDetail omni_shadow_detail;
@@ -951,6 +952,7 @@ public:
 	virtual void light_set_negative(RID p_light, bool p_enable);
 	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
 	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
+	virtual void light_set_use_gi(RID p_light, bool p_enabled);
 
 	virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
 	virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
@@ -970,6 +972,7 @@ public:
 	virtual VS::LightType light_get_type(RID p_light) const;
 	virtual float light_get_param(RID p_light, VS::LightParam p_param);
 	virtual Color light_get_color(RID p_light);
+	virtual bool light_get_use_gi(RID p_light);
 
 	virtual AABB light_get_aabb(RID p_light) const;
 	virtual uint64_t light_get_version(RID p_light) const;

+ 1 - 0
scene/3d/light.cpp

@@ -152,6 +152,7 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
 
 void Light::set_bake_mode(BakeMode p_mode) {
 	bake_mode = p_mode;
+	VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
 }
 
 Light::BakeMode Light::get_bake_mode() const {

+ 2 - 0
servers/visual/rasterizer.h

@@ -373,6 +373,7 @@ public:
 	virtual void light_set_negative(RID p_light, bool p_enable) = 0;
 	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
 	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+	virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
 
 	virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
 	virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
@@ -392,6 +393,7 @@ public:
 	virtual AABB light_get_aabb(RID p_light) const = 0;
 	virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
 	virtual Color light_get_color(RID p_light) = 0;
+	virtual bool light_get_use_gi(RID p_light) = 0;
 	virtual uint64_t light_get_version(RID p_light) const = 0;
 
 	/* PROBE API */

+ 1 - 0
servers/visual/visual_server_raster.h

@@ -312,6 +312,7 @@ public:
 	BIND2(light_set_negative, RID, bool)
 	BIND2(light_set_cull_mask, RID, uint32_t)
 	BIND2(light_set_reverse_cull_face_mode, RID, bool)
+	BIND2(light_set_use_gi, RID, bool)
 
 	BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
 	BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)

+ 6 - 0
servers/visual/visual_server_scene.cpp

@@ -3117,6 +3117,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
 
 	for (List<Instance *>::Element *E = p_gi_probe->scenario->directional_lights.front(); E; E = E->next()) {
 
+		if (!VSG::storage->light_get_use_gi(E->get()->base))
+			continue;
+
 		InstanceGIProbeData::LightCache lc;
 		lc.type = VSG::storage->light_get_type(E->get()->base);
 		lc.color = VSG::storage->light_get_color(E->get()->base);
@@ -3137,6 +3140,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
 
 	for (Set<Instance *>::Element *E = probe_data->lights.front(); E; E = E->next()) {
 
+		if (!VSG::storage->light_get_use_gi(E->get()->base))
+			continue;
+
 		InstanceGIProbeData::LightCache lc;
 		lc.type = VSG::storage->light_get_type(E->get()->base);
 		lc.color = VSG::storage->light_get_color(E->get()->base);

+ 1 - 0
servers/visual/visual_server_wrap_mt.h

@@ -248,6 +248,7 @@ public:
 	FUNC2(light_set_negative, RID, bool)
 	FUNC2(light_set_cull_mask, RID, uint32_t)
 	FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+	FUNC2(light_set_use_gi, RID, bool)
 
 	FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
 	FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)

+ 1 - 0
servers/visual_server.cpp

@@ -1780,6 +1780,7 @@ void VisualServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative);
 	ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask);
 	ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode);
+	ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
 
 	ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
 	ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);

+ 1 - 0
servers/visual_server.h

@@ -435,6 +435,7 @@ public:
 	virtual void light_set_negative(RID p_light, bool p_enable) = 0;
 	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
 	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+	virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
 
 	// omni light
 	enum LightOmniShadowMode {