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Modernized default 3D material, fixes material bugs.

Juan Linietsky 5 anos atrás
pai
commit
dd3682e5fe
42 arquivos alterados com 920 adições e 633 exclusões
  1. 2 2
      editor/editor_node.cpp
  2. 66 0
      editor/icons/icon_o_r_m_material_3d.svg
  3. 11 0
      editor/icons/icon_standard_material_3d.svg
  4. 18 16
      editor/import/editor_import_collada.cpp
  5. 17 18
      editor/import/editor_scene_importer_gltf.cpp
  6. 11 11
      editor/import/resource_importer_obj.cpp
  7. 4 4
      editor/import/resource_importer_scene.cpp
  8. 12 12
      editor/plugins/collision_polygon_editor_plugin.cpp
  9. 2 2
      editor/plugins/collision_polygon_editor_plugin.h
  10. 6 6
      editor/plugins/material_editor_plugin.cpp
  11. 2 2
      editor/plugins/material_editor_plugin.h
  12. 3 3
      editor/plugins/path_editor_plugin.cpp
  13. 59 59
      editor/plugins/spatial_editor_plugin.cpp
  14. 9 9
      editor/plugins/spatial_editor_plugin.h
  15. 7 7
      editor/spatial_editor_gizmos.cpp
  16. 29 35
      modules/assimp/editor_scene_importer_assimp.cpp
  17. 12 12
      modules/bullet/space_bullet.cpp
  18. 6 6
      modules/csg/csg_shape.cpp
  19. 10 9
      modules/gridmap/grid_map_editor_plugin.cpp
  20. 4 4
      modules/gridmap/grid_map_editor_plugin.h
  21. 5 5
      scene/3d/cpu_particles.cpp
  22. 5 5
      scene/3d/mesh_instance.cpp
  23. 5 5
      scene/3d/particles.cpp
  24. 4 4
      scene/3d/ray_cast.cpp
  25. 5 5
      scene/3d/sprite_3d.cpp
  26. 3 3
      scene/3d/sprite_3d.h
  27. 1 1
      scene/3d/visual_instance.cpp
  28. 8 8
      scene/3d/voxel_light_baker.cpp
  29. 1 1
      scene/animation/root_motion_view.cpp
  30. 20 20
      scene/main/scene_tree.cpp
  31. 8 6
      scene/register_scene_types.cpp
  32. 300 172
      scene/resources/material.cpp
  33. 121 57
      scene/resources/material.h
  34. 1 1
      scene/resources/mesh.cpp
  35. 1 1
      scene/resources/primitive_meshes.cpp
  36. 1 0
      servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp
  37. 5 3
      servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp
  38. 3 1
      servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
  39. 6 3
      servers/visual/rasterizer_rd/shader_compiler_rd.cpp
  40. 3 2
      servers/visual/rasterizer_rd/shader_compiler_rd.h
  41. 15 6
      servers/visual/rasterizer_rd/shaders/scene_forward.glsl
  42. 109 107
      servers/visual/shader_language.cpp

+ 2 - 2
editor/editor_node.cpp

@@ -5824,7 +5824,7 @@ EditorNode::EditorNode() {
 	EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
 	EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
 	EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
-	EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "SpatialMaterial,Script,MeshLibrary,TileSet");
+	EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "StandardMaterial3D,ORMMaterial3D,Script,MeshLibrary,TileSet");
 	EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
 	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
 	EDITOR_DEF("run/auto_save/save_before_running", true);
@@ -6718,7 +6718,7 @@ EditorNode::EditorNode() {
 	resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
 
 	{
-		Ref<SpatialMaterialConversionPlugin> spatial_mat_convert;
+		Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
 		spatial_mat_convert.instance();
 		resource_conversion_plugins.push_back(spatial_mat_convert);
 

+ 66 - 0
editor/icons/icon_o_r_m_material_3d.svg

@@ -0,0 +1,66 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg18"
+   sodipodi:docname="icon_o_r_m_material_3d.svg"
+   inkscape:version="0.92.4 (5da689c313, 2019-01-14)">
+  <metadata
+     id="metadata24">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs22" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1010"
+     inkscape:window-height="553"
+     id="namedview20"
+     showgrid="false"
+     inkscape:zoom="7.375"
+     inkscape:cx="16.698858"
+     inkscape:cy="18.275823"
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+     inkscape:window-y="144"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg18" />
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+</svg>

+ 11 - 0
editor/icons/icon_standard_material_3d.svg

@@ -0,0 +1,11 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m7.9629 1.002a1.0001 1.0001 0 0 0 -0.41016 0.10352l-3.7891 1.8945h8.4727l-3.7891-1.8945a1.0001 1.0001 0 0 0 -0.48438 -0.10352z" fill="#ff7070"/>
+<path transform="translate(0 1036.4)" d="m3.7637 3l-2.2109 1.1055a1.0001 1.0001 0 0 0 -0.55273 0.89453h3.2363l3.7637-1.8809 3.7637 1.8809h3.2363a1.0001 1.0001 0 0 0 -0.55273 -0.89453l-2.2109-1.1055h-8.4727z" fill="#ffeb70"/>
+<path transform="translate(0 1036.4)" d="m1 5v2h2v-0.38086l0.76172 0.38086h8.4766l0.76172-0.38086v0.38086h2v-2h-3.2363l-3.7637 1.8828-3.7637-1.8828h-3.2363z" fill="#9dff70"/>
+<path transform="translate(0 1036.4)" d="m1 7v2h2v-2h-2zm2.7617 0l3.2383 1.6191v0.38086h2v-0.38086l3.2383-1.6191h-8.4766zm9.2383 0v2h2v-2h-2z" fill="#70ffb9"/>
+<path transform="translate(0 1036.4)" d="m1 9v2h3.2344l-1.2344-0.61719v-1.3828h-2zm6 0v2h2v-2h-2zm6 0v1.3828l-1.2344 0.61719h3.2344v-2h-2z" fill="#70deff"/>
+<path transform="translate(0 1036.4)" d="m3.7637 13l3.7891 1.8945a1.0001 1.0001 0 0 0 0.48438 0.10547 1.0001 1.0001 0 0 0 0.41016 -0.10547l3.7891-1.8945h-8.4727z" fill="#ff70ac"/>
+<path transform="translate(0 1036.4)" d="m1 11a1.0001 1.0001 0 0 0 0.55273 0.89453l2.2109 1.1055h8.4727l2.2109-1.1055a1.0001 1.0001 0 0 0 0.55273 -0.89453h-3.2344l-2.7656 1.3828v-1.3828h-2v1.3828l-2.7656-1.3828h-3.2344z" fill="#9f70ff"/>
+</g>
+</svg>

+ 18 - 16
editor/import/editor_import_collada.cpp

@@ -363,7 +363,7 @@ Error ColladaImport::_create_material(const String &p_target) {
 	ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
 	Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
 
-	Ref<SpatialMaterial> material = memnew(SpatialMaterial);
+	Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
 
 	if (src_mat.name != "")
 		material->set_name(src_mat.name);
@@ -383,9 +383,9 @@ Error ColladaImport::_create_material(const String &p_target) {
 			Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
 			if (texture.is_valid()) {
 
-				material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
+				material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
 				material->set_albedo(Color(1, 1, 1, 1));
-				//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
+				//material->set_parameter(StandardMaterial3D::PARAM_DIFFUSE,Color(1,1,1,1));
 			} else {
 				missing_textures.push_back(texfile.get_file());
 			}
@@ -407,11 +407,11 @@ Error ColladaImport::_create_material(const String &p_target) {
 
 			Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
 			if (texture.is_valid()) {
-				material->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+				material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture);
 				material->set_specular(1.0);
 
-				//material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture);
-				//material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
+				//material->set_texture(StandardMaterial3D::PARAM_SPECULAR,texture);
+				//material->set_parameter(StandardMaterial3D::PARAM_SPECULAR,Color(1,1,1,1));
 			} else {
 				missing_textures.push_back(texfile.get_file());
 			}
@@ -435,18 +435,18 @@ Error ColladaImport::_create_material(const String &p_target) {
 			Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
 			if (texture.is_valid()) {
 
-				material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
-				material->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
+				material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
+				material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, texture);
 				material->set_emission(Color(1, 1, 1, 1));
 
-				//material->set_parameter(SpatialMaterial::PARAM_EMISSION,Color(1,1,1,1));
+				//material->set_parameter(StandardMaterial3D::PARAM_EMISSION,Color(1,1,1,1));
 			} else {
 				missing_textures.push_back(texfile.get_file());
 			}
 		}
 	} else {
 		if (effect.emission.color != Color()) {
-			material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+			material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
 			material->set_emission(effect.emission.color);
 		}
 	}
@@ -464,11 +464,11 @@ Error ColladaImport::_create_material(const String &p_target) {
 
 			Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
 			if (texture.is_valid()) {
-				material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
-				material->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+				material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
+				material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture);
 				//material->set_emission(Color(1,1,1,1));
 
-				//material->set_texture(SpatialMaterial::PARAM_NORMAL,texture);
+				//material->set_texture(StandardMaterial3D::PARAM_NORMAL,texture);
 			} else {
 				//missing_textures.push_back(texfile.get_file());
 			}
@@ -479,9 +479,11 @@ Error ColladaImport::_create_material(const String &p_target) {
 	material->set_roughness(roughness);
 
 	if (effect.double_sided) {
-		material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+		material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+	}
+	if (effect.unshaded) {
+		material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 	}
-	material->set_flag(SpatialMaterial::FLAG_UNSHADED, effect.unshaded);
 
 	material_cache[p_target] = material;
 	return OK;
@@ -877,7 +879,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
 
 		{
 
-			Ref<SpatialMaterial> material;
+			Ref<StandardMaterial3D> material;
 
 			{
 

+ 17 - 18
editor/import/editor_scene_importer_gltf.cpp

@@ -1385,7 +1385,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 
 		const Dictionary &d = materials[i];
 
-		Ref<SpatialMaterial> material;
+		Ref<StandardMaterial3D> material;
 		material.instance();
 		if (d.has("name")) {
 			material->set_name(d["name"]);
@@ -1405,7 +1405,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 			if (mr.has("baseColorTexture")) {
 				const Dictionary &bct = mr["baseColorTexture"];
 				if (bct.has("index")) {
-					material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
+					material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
 				}
 				if (!mr.has("baseColorFactor")) {
 					material->set_albedo(Color(1, 1, 1));
@@ -1428,10 +1428,10 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 				const Dictionary &bct = mr["metallicRoughnessTexture"];
 				if (bct.has("index")) {
 					const Ref<Texture2D> t = _get_texture(state, bct["index"]);
-					material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t);
-					material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
-					material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t);
-					material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
+					material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, t);
+					material->set_metallic_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_BLUE);
+					material->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, t);
+					material->set_roughness_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_GREEN);
 					if (!mr.has("metallicFactor")) {
 						material->set_metallic(1);
 					}
@@ -1445,8 +1445,8 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 		if (d.has("normalTexture")) {
 			const Dictionary &bct = d["normalTexture"];
 			if (bct.has("index")) {
-				material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"]));
-				material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
+				material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, _get_texture(state, bct["index"]));
+				material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
 			}
 			if (bct.has("scale")) {
 				material->set_normal_scale(bct["scale"]);
@@ -1455,9 +1455,9 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 		if (d.has("occlusionTexture")) {
 			const Dictionary &bct = d["occlusionTexture"];
 			if (bct.has("index")) {
-				material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
-				material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED);
-				material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
+				material->set_texture(StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
+				material->set_ao_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_RED);
+				material->set_feature(StandardMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
 			}
 		}
 
@@ -1465,7 +1465,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 			const Array &arr = d["emissiveFactor"];
 			ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
 			const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
-			material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+			material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
 
 			material->set_emission(c);
 		}
@@ -1473,8 +1473,8 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 		if (d.has("emissiveTexture")) {
 			const Dictionary &bct = d["emissiveTexture"];
 			if (bct.has("index")) {
-				material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"]));
-				material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+				material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, _get_texture(state, bct["index"]));
+				material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
 				material->set_emission(Color(0, 0, 0));
 			}
 		}
@@ -1482,17 +1482,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
 		if (d.has("doubleSided")) {
 			const bool ds = d["doubleSided"];
 			if (ds) {
-				material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+				material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 			}
 		}
 
 		if (d.has("alphaMode")) {
 			const String &am = d["alphaMode"];
 			if (am == "BLEND") {
-				material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-				material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+				material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
 			} else if (am == "MASK") {
-				material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true);
+				material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_SCISSOR);
 				if (d.has("alphaCutoff")) {
 					material->set_alpha_scissor_threshold(d["alphaCutoff"]);
 				} else {

+ 11 - 11
editor/import/resource_importer_obj.cpp

@@ -42,12 +42,12 @@ uint32_t EditorOBJImporter::get_import_flags() const {
 	return IMPORT_SCENE;
 }
 
-static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D> > &material_map, List<String> *r_missing_deps) {
 
 	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
 	ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
 
-	Ref<SpatialMaterial> current;
+	Ref<StandardMaterial3D> current;
 	String current_name;
 	String base_path = p_path.get_base_dir();
 	while (true) {
@@ -102,7 +102,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
 			c.a = d;
 			current->set_albedo(c);
 			if (c.a < 0.99) {
-				current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+				current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 			}
 		} else if (l.begins_with("Tr ")) {
 			//normal
@@ -114,7 +114,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
 			c.a = 1.0 - d;
 			current->set_albedo(c);
 			if (c.a < 0.99) {
-				current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+				current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 			}
 
 		} else if (l.begins_with("map_Ka ")) {
@@ -136,7 +136,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
 			Ref<Texture2D> texture = ResourceLoader::load(path);
 
 			if (texture.is_valid()) {
-				current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
+				current->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
 			} else if (r_missing_deps) {
 				r_missing_deps->push_back(path);
 			}
@@ -156,7 +156,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
 			Ref<Texture2D> texture = ResourceLoader::load(path);
 
 			if (texture.is_valid()) {
-				current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+				current->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture);
 			} else if (r_missing_deps) {
 				r_missing_deps->push_back(path);
 			}
@@ -176,7 +176,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
 			Ref<Texture2D> texture = ResourceLoader::load(path);
 
 			if (texture.is_valid()) {
-				current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
+				current->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, texture);
 			} else if (r_missing_deps) {
 				r_missing_deps->push_back(path);
 			}
@@ -190,8 +190,8 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
 			Ref<Texture2D> texture = ResourceLoader::load(path);
 
 			if (texture.is_valid()) {
-				current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
-				current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+				current->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
+				current->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture);
 			} else if (r_missing_deps) {
 				r_missing_deps->push_back(path);
 			}
@@ -221,7 +221,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
 	Vector<Vector2> uvs;
 	String name;
 
-	Map<String, Map<String, Ref<SpatialMaterial> > > material_map;
+	Map<String, Map<String, Ref<StandardMaterial3D> > > material_map;
 
 	Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
 	surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -397,7 +397,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
 
 			current_material_library = l.replace("mtllib", "").strip_edges();
 			if (!material_map.has(current_material_library)) {
-				Map<String, Ref<SpatialMaterial> > lib;
+				Map<String, Ref<StandardMaterial3D> > lib;
 				Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
 				if (err == ERR_CANT_OPEN) {
 					String dir = p_path.get_base_dir();

+ 4 - 4
editor/import/resource_importer_scene.cpp

@@ -324,19 +324,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
 
 			for (int i = 0; i < m->get_surface_count(); i++) {
 
-				Ref<SpatialMaterial> mat = m->surface_get_material(i);
+				Ref<StandardMaterial3D> mat = m->surface_get_material(i);
 				if (!mat.is_valid())
 					continue;
 
 				if (_teststr(mat->get_name(), "alpha")) {
 
-					mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+					mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 					mat->set_name(_fixstr(mat->get_name(), "alpha"));
 				}
 				if (_teststr(mat->get_name(), "vcol")) {
 
-					mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-					mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+					mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+					mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 					mat->set_name(_fixstr(mat->get_name(), "vcol"));
 				}
 			}

+ 12 - 12
editor/plugins/collision_polygon_editor_plugin.cpp

@@ -545,22 +545,22 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
 	imgeom = memnew(ImmediateGeometry);
 	imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
 
-	line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-	line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-	line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+	line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+	line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 	line_material->set_albedo(Color(1, 1, 1));
 
-	handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-	handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
-	handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-	handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+	handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+	handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+	handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 	Ref<Texture2D> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
 	handle_material->set_point_size(handle->get_width());
-	handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);
+	handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
 
 	pointsm = memnew(MeshInstance);
 	imgeom->add_child(pointsm);

+ 2 - 2
editor/plugins/collision_polygon_editor_plugin.h

@@ -57,8 +57,8 @@ class Polygon3DEditor : public HBoxContainer {
 	ToolButton *button_create;
 	ToolButton *button_edit;
 
-	Ref<SpatialMaterial> line_material;
-	Ref<SpatialMaterial> handle_material;
+	Ref<StandardMaterial3D> line_material;
+	Ref<StandardMaterial3D> handle_material;
 
 	EditorNode *editor;
 	Panel *panel;

+ 6 - 6
editor/plugins/material_editor_plugin.cpp

@@ -237,18 +237,18 @@ MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
 	add_inspector_plugin(plugin);
 }
 
-String SpatialMaterialConversionPlugin::converts_to() const {
+String StandardMaterial3DConversionPlugin::converts_to() const {
 
 	return "ShaderMaterial";
 }
-bool SpatialMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
 
-	Ref<SpatialMaterial> mat = p_resource;
+	Ref<StandardMaterial3D> mat = p_resource;
 	return mat.is_valid();
 }
-Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
 
-	Ref<SpatialMaterial> mat = p_resource;
+	Ref<StandardMaterial3D> mat = p_resource;
 	ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
 
 	Ref<ShaderMaterial> smat;
@@ -268,7 +268,7 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
 
 	for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
 
-		// Texture parameter has to be treated specially since SpatialMaterial saved it
+		// Texture parameter has to be treated specially since StandardMaterial3D saved it
 		// as RID but ShaderMaterial needs Texture itself
 		Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name);
 		if (texture.is_valid()) {

+ 2 - 2
editor/plugins/material_editor_plugin.h

@@ -100,8 +100,8 @@ public:
 	MaterialEditorPlugin(EditorNode *p_node);
 };
 
-class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
-	GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin);
+class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
+	GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
 
 public:
 	virtual String converts_to() const;

+ 3 - 3
editor/plugins/path_editor_plugin.cpp

@@ -221,9 +221,9 @@ void PathSpatialGizmo::redraw() {
 
 	clear();
 
-	Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material", this);
-	Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
-	Ref<SpatialMaterial> handles_material = gizmo_plugin->get_material("handles");
+	Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
+	Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
+	Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
 
 	Ref<Curve3D> c = path->get_curve();
 	if (c.is_null())

+ 59 - 59
editor/plugins/spatial_editor_plugin.cpp

@@ -4194,12 +4194,12 @@ void SpatialEditor::_generate_selection_box() {
 		st->add_vertex(b);
 	}
 
-	Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
-	mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+	Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+	mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 	mat->set_albedo(Color(1, 1, 1));
-	mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-	mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+	mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 	st->set_material(mat);
 	selection_box = st->commit();
 }
@@ -4753,9 +4753,9 @@ void SpatialEditor::_init_indicators() {
 		grid_enabled = true;
 
 		indicator_mat.instance();
-		indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-		indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-		indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+		indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+		indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 
 		Vector<Color> origin_colors;
 		Vector<Vector3> origin_points;
@@ -4838,14 +4838,14 @@ void SpatialEditor::_init_indicators() {
 			scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 			scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
 
-			Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
-			mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+			Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+			mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 			mat->set_on_top_of_alpha();
-			mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+			mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 			mat->set_albedo(col);
 			gizmo_color[i] = mat;
 
-			Ref<SpatialMaterial> mat_hl = mat->duplicate();
+			Ref<StandardMaterial3D> mat_hl = mat->duplicate();
 			mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
 			gizmo_color_hl[i] = mat_hl;
 
@@ -4933,17 +4933,17 @@ void SpatialEditor::_init_indicators() {
 				surftool->add_vertex(points[2]);
 				surftool->add_vertex(points[3]);
 
-				Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
-				plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+				Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
+				plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 				plane_mat->set_on_top_of_alpha();
-				plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-				plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+				plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+				plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 				plane_mat->set_albedo(col);
 				plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
 				surftool->set_material(plane_mat);
 				surftool->commit(move_plane_gizmo[i]);
 
-				Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+				Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
 				plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
 				plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
 			}
@@ -5063,17 +5063,17 @@ void SpatialEditor::_init_indicators() {
 				surftool->add_vertex(points[2]);
 				surftool->add_vertex(points[3]);
 
-				Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
-				plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+				Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
+				plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 				plane_mat->set_on_top_of_alpha();
-				plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-				plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+				plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+				plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 				plane_mat->set_albedo(col);
 				plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
 				surftool->set_material(plane_mat);
 				surftool->commit(scale_plane_gizmo[i]);
 
-				Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+				Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
 				plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
 				plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
 			}
@@ -6139,13 +6139,13 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
 
 	Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
 
-	Vector<Ref<SpatialMaterial> > mats;
+	Vector<Ref<StandardMaterial3D> > mats;
 
 	for (int i = 0; i < 4; i++) {
 		bool selected = i % 2 == 1;
 		bool instanced = i < 2;
 
-		Ref<SpatialMaterial> material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+		Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 
 		Color color = instanced ? instanced_color : p_color;
 
@@ -6154,17 +6154,17 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
 		}
 
 		material->set_albedo(color);
-		material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-		material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-		material->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN + 1);
+		material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+		material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
 
 		if (p_use_vertex_color) {
-			material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-			material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+			material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+			material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 		}
 
 		if (p_billboard) {
-			material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
+			material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
 		}
 
 		if (p_on_top && selected) {
@@ -6181,13 +6181,13 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
 
 	Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
 
-	Vector<Ref<SpatialMaterial> > icons;
+	Vector<Ref<StandardMaterial3D> > icons;
 
 	for (int i = 0; i < 4; i++) {
 		bool selected = i % 2 == 1;
 		bool instanced = i < 2;
 
-		Ref<SpatialMaterial> icon = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+		Ref<StandardMaterial3D> icon = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 
 		Color color = instanced ? instanced_color : p_albedo;
 
@@ -6197,16 +6197,16 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
 
 		icon->set_albedo(color);
 
-		icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-		icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-		icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-		icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
-		icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
-		icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-		icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture);
-		icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true);
-		icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
-		icon->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN);
+		icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+		icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+		icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+		icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED);
+		icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+		icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture);
+		icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true);
+		icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
+		icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN);
 
 		if (p_on_top && selected) {
 			icon->set_on_top_of_alpha();
@@ -6219,46 +6219,46 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
 }
 
 void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) {
-	Ref<SpatialMaterial> handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+	Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 
-	handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
+	handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
 	Ref<Texture2D> handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
 	handle_material->set_point_size(handle_t->get_width());
-	handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t);
+	handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
 	handle_material->set_albedo(Color(1, 1, 1));
-	handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-	handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+	handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 	handle_material->set_on_top_of_alpha();
 	if (p_billboard) {
-		handle_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
+		handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
 		handle_material->set_on_top_of_alpha();
 	}
 
-	materials[p_name] = Vector<Ref<SpatialMaterial> >();
+	materials[p_name] = Vector<Ref<StandardMaterial3D> >();
 	materials[p_name].push_back(handle_material);
 }
 
-void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMaterial> p_material) {
-	materials[p_name] = Vector<Ref<SpatialMaterial> >();
+void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
+	materials[p_name] = Vector<Ref<StandardMaterial3D> >();
 	materials[p_name].push_back(p_material);
 }
 
-Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
-	ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
-	ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
+Ref<StandardMaterial3D> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
+	ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
+	ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
 
 	if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
 
 	int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
 
-	Ref<SpatialMaterial> mat = materials[p_name][index];
+	Ref<StandardMaterial3D> mat = materials[p_name][index];
 
 	if (current_state == ON_TOP && p_gizmo->is_selected()) {
-		mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
+		mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 	} else {
-		mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, false);
+		mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
 	}
 
 	return mat;

+ 9 - 9
editor/plugins/spatial_editor_plugin.h

@@ -527,10 +527,10 @@ private:
 	bool grid_enabled;
 
 	Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
-	Ref<SpatialMaterial> gizmo_color[3];
-	Ref<SpatialMaterial> plane_gizmo_color[3];
-	Ref<SpatialMaterial> gizmo_color_hl[3];
-	Ref<SpatialMaterial> plane_gizmo_color_hl[3];
+	Ref<StandardMaterial3D> gizmo_color[3];
+	Ref<StandardMaterial3D> plane_gizmo_color[3];
+	Ref<StandardMaterial3D> gizmo_color_hl[3];
+	Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
 
 	int over_gizmo_handle;
 
@@ -539,8 +539,8 @@ private:
 	RID indicators_instance;
 	RID cursor_mesh;
 	RID cursor_instance;
-	Ref<SpatialMaterial> indicator_mat;
-	Ref<SpatialMaterial> cursor_material;
+	Ref<StandardMaterial3D> indicator_mat;
+	Ref<StandardMaterial3D> cursor_material;
 
 	// Scene drag and drop support
 	Spatial *preview_node;
@@ -776,7 +776,7 @@ public:
 private:
 	int current_state;
 	List<EditorSpatialGizmo *> current_gizmos;
-	HashMap<String, Vector<Ref<SpatialMaterial> > > materials;
+	HashMap<String, Vector<Ref<StandardMaterial3D> > > materials;
 
 protected:
 	static void _bind_methods();
@@ -787,9 +787,9 @@ public:
 	void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
 	void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
 	void create_handle_material(const String &p_name, bool p_billboard = false);
-	void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
+	void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
 
-	Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
+	Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
 
 	virtual String get_name() const;
 	virtual int get_priority() const;

+ 7 - 7
editor/spatial_editor_gizmos.cpp

@@ -1580,11 +1580,11 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
 	cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
 	cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
 
-	Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
-	mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-	mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-	mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+	Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+	mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+	mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 
 	Array d;
 	d.resize(VS::ARRAY_MAX);
@@ -1991,7 +1991,7 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
 	lines.push_back(Vector3());
 	lines.push_back(raycast->get_cast_to());
 
-	const Ref<SpatialMaterial> material =
+	const Ref<StandardMaterial3D> material =
 			get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
 
 	p_gizmo->add_lines(lines, material);
@@ -2011,7 +2011,7 @@ void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
 	lines.push_back(Vector3());
 	lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
 
-	Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo);
+	Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
 
 	p_gizmo->add_lines(lines, material);
 	p_gizmo->add_collision_segments(lines);

+ 29 - 35
modules/assimp/editor_scene_importer_assimp.cpp

@@ -995,15 +995,15 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 		}
 
 		aiMaterial *ai_material = state.assimp_scene->mMaterials[ai_mesh->mMaterialIndex];
-		Ref<SpatialMaterial> mat;
+		Ref<StandardMaterial3D> mat;
 		mat.instance();
 
 		int32_t mat_two_sided = 0;
 		if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) {
 			if (mat_two_sided > 0) {
-				mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+				mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 			} else {
-				mat->set_cull_mode(SpatialMaterial::CULL_BACK);
+				mat->set_cull_mode(StandardMaterial3D::CULL_BACK);
 			}
 		}
 
@@ -1015,7 +1015,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 		// Culling handling for meshes
 
 		// cull all back faces
-		mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+		mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 
 		// Now process materials
 		aiTextureType base_color = aiTextureType_BASE_COLOR;
@@ -1028,13 +1028,11 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 
 				// anything transparent must be culled
 				if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) {
-					mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-					mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
-					mat->set_cull_mode(
-							SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
+					mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
+					mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode
 				}
 
-				mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture);
+				mat->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, image_data.texture);
 			}
 		}
 
@@ -1048,22 +1046,18 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 
 				// anything transparent must be culled
 				if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) {
-					mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-					mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
-					mat->set_cull_mode(
-							SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
+					mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
+					mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode
 				}
 
-				mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture);
+				mat->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, image_data.texture);
 			}
 
 			aiColor4D clr_diffuse;
 			if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) {
 				if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) {
-					mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-					mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
-					mat->set_cull_mode(
-							SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
+					mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
+					mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode
 				}
 				mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a));
 			}
@@ -1078,14 +1072,14 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
-				mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+				mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
+				mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
 			} else {
 				aiString texture_path;
 				if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, AI_PROPERTIES, texture_path)) {
 					if (AssimpUtils::CreateAssimpTexture(state, texture_path, filename, path, image_data)) {
-						mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
-						mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+						mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
+						mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
 					}
 				}
 			}
@@ -1100,8 +1094,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
-				mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+				mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
+				mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
 			}
 		}
 
@@ -1114,8 +1108,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
-				mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+				mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
+				mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
 			}
 		}
 
@@ -1128,7 +1122,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture);
+				mat->set_texture(StandardMaterial3D::TEXTURE_METALLIC, image_data.texture);
 			}
 		}
 
@@ -1141,7 +1135,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, image_data.texture);
+				mat->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, image_data.texture);
 			}
 		}
 
@@ -1154,16 +1148,16 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emissive, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
-				mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture);
+				mat->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
+				mat->set_texture(StandardMaterial3D::TEXTURE_EMISSION, image_data.texture);
 			} else {
 				// Process emission textures
 				aiString texture_emissive_path;
 				if (AI_SUCCESS ==
 						ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) {
 					if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) {
-						mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
-						mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture);
+						mat->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
+						mat->set_texture(StandardMaterial3D::TEXTURE_EMISSION, image_data.texture);
 					}
 				} else {
 					float pbr_emission = 0.0f;
@@ -1183,7 +1177,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_specular, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture);
+				mat->set_texture(StandardMaterial3D::TEXTURE_METALLIC, image_data.texture);
 			}
 		}
 
@@ -1196,8 +1190,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
 			// Process texture normal map
 			if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) {
 				AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
-				mat->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
-				mat->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, image_data.texture);
+				mat->set_feature(StandardMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
+				mat->set_texture(StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION, image_data.texture);
 			}
 		}
 

+ 12 - 12
modules/bullet/space_bullet.cpp

@@ -890,8 +890,8 @@ void SpaceBullet::update_gravity() {
 
 static ImmediateGeometry *motionVec(NULL);
 static ImmediateGeometry *normalLine(NULL);
-static Ref<SpatialMaterial> red_mat;
-static Ref<SpatialMaterial> blue_mat;
+static Ref<StandardMaterial3D> red_mat;
+static Ref<StandardMaterial3D> blue_mat;
 #endif
 
 bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer::MotionResult *r_result, bool p_exclude_raycast_shapes) {
@@ -908,21 +908,21 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
 		motionVec->set_as_toplevel(true);
 		normalLine->set_as_toplevel(true);
 
-		red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-		red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+		red_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+		red_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 		red_mat->set_line_width(20.0);
-		red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-		red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-		red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+		red_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+		red_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+		red_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 		red_mat->set_albedo(Color(1, 0, 0, 1));
 		motionVec->set_material_override(red_mat);
 
-		blue_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-		blue_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+		blue_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+		blue_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 		blue_mat->set_line_width(20.0);
-		blue_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-		blue_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-		blue_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+		blue_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+		blue_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+		blue_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 		blue_mat->set_albedo(Color(0, 0, 1, 1));
 		normalLine->set_material_override(blue_mat);
 	}

+ 6 - 6
modules/csg/csg_shape.cpp

@@ -896,7 +896,7 @@ void CSGMesh::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material);
 
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 }
 
 void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) {
@@ -1059,7 +1059,7 @@ void CSGSphere::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 }
 
 void CSGSphere::set_radius(const float p_radius) {
@@ -1245,7 +1245,7 @@ void CSGBox::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 }
 
 void CSGBox::set_width(const float p_width) {
@@ -1462,7 +1462,7 @@ void CSGCylinder::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 }
 
 void CSGCylinder::set_radius(const float p_radius) {
@@ -1689,7 +1689,7 @@ void CSGTorus::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 }
 
 void CSGTorus::set_inner_radius(const float p_inner_radius) {
@@ -2330,7 +2330,7 @@ void CSGPolygon::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 
 	BIND_ENUM_CONSTANT(MODE_DEPTH);
 	BIND_ENUM_CONSTANT(MODE_SPIN);

+ 10 - 9
modules/gridmap/grid_map_editor_plugin.cpp

@@ -1446,8 +1446,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
 
 		inner_mat.instance();
 		inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
-		inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-		inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+		inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 
 		d[VS::ARRAY_VERTEX] = triangles;
 		VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
@@ -1456,13 +1456,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
 		outer_mat.instance();
 		outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
 		outer_mat->set_on_top_of_alpha();
-		outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-		outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+
+		outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 
 		selection_floor_mat.instance();
 		selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
 		selection_floor_mat->set_on_top_of_alpha();
-		selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+		selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 
 		d[VS::ARRAY_VERTEX] = lines;
 		VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
@@ -1489,10 +1490,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
 	accumulated_floor_delta = 0.0;
 
 	indicator_mat.instance();
-	indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-	indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+	indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 	indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
 }
 

+ 4 - 4
modules/gridmap/grid_map_editor_plugin.h

@@ -125,10 +125,10 @@ class GridMapEditor : public VBoxContainer {
 
 	List<ClipboardItem> clipboard_items;
 
-	Ref<SpatialMaterial> indicator_mat;
-	Ref<SpatialMaterial> inner_mat;
-	Ref<SpatialMaterial> outer_mat;
-	Ref<SpatialMaterial> selection_floor_mat;
+	Ref<StandardMaterial3D> indicator_mat;
+	Ref<StandardMaterial3D> inner_mat;
+	Ref<StandardMaterial3D> outer_mat;
+	Ref<StandardMaterial3D> selection_floor_mat;
 
 	bool updating;
 

+ 5 - 5
scene/3d/cpu_particles.cpp

@@ -209,14 +209,14 @@ String CPUParticles::get_configuration_warning() const {
 		mesh_found = true;
 		for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
 			anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL;
-			SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_mesh()->surface_get_material(j).ptr());
-			anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+			StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
+			anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
 		}
 	}
 
 	anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
-	SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
-	anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+	StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
+	anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
 
 	if (!mesh_found) {
 		if (warnings != String())
@@ -228,7 +228,7 @@ String CPUParticles::get_configuration_warning() const {
 										get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
 		if (warnings != String())
 			warnings += "\n";
-		warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\".");
+		warnings += "- " + TTR("CPUParticles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
 	}
 
 	return warnings;

+ 5 - 5
scene/3d/mesh_instance.cpp

@@ -101,7 +101,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
 
 	if (mesh.is_valid()) {
 		for (int i = 0; i < mesh->get_surface_count(); i++) {
-			p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"));
+			p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"));
 		}
 	}
 }
@@ -355,12 +355,12 @@ void MeshInstance::create_debug_tangents() {
 
 	if (lines.size()) {
 
-		Ref<SpatialMaterial> sm;
+		Ref<StandardMaterial3D> sm;
 		sm.instance();
 
-		sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-		sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-		sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+		sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+		sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+		sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 
 		Ref<ArrayMesh> am;
 		am.instance();

+ 5 - 5
scene/3d/particles.cpp

@@ -254,16 +254,16 @@ String Particles::get_configuration_warning() const {
 			meshes_found = true;
 			for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
 				anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL;
-				SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr());
-				anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+				StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+				anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
 			}
 			if (anim_material_found) break;
 		}
 	}
 
 	anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
-	SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
-	anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+	StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
+	anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
 
 	if (!meshes_found) {
 		if (warnings != String())
@@ -282,7 +282,7 @@ String Particles::get_configuration_warning() const {
 						process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
 			if (warnings != String())
 				warnings += "\n";
-			warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\".");
+			warnings += "- " + TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
 		}
 	}
 

+ 4 - 4
scene/3d/ray_cast.cpp

@@ -186,7 +186,7 @@ void RayCast::_notification(int p_what) {
 			_update_raycast_state();
 			if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
 				if (debug_material.is_valid()) {
-					Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material);
+					Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
 					line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
 				}
 			}
@@ -333,10 +333,10 @@ void RayCast::_bind_methods() {
 void RayCast::_create_debug_shape() {
 
 	if (!debug_material.is_valid()) {
-		debug_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+		debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 
-		Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material);
-		line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+		Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
+		line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 		line_material->set_albedo(Color(1.0, 0.8, 0.6));
 	}
 

+ 5 - 5
scene/3d/sprite_3d.cpp

@@ -286,14 +286,14 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
 	return alpha_cut;
 }
 
-void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
+void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
 
 	ERR_FAIL_INDEX(p_mode, 3);
 	billboard_mode = p_mode;
 	_queue_update();
 }
 
-SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const {
+StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
 
 	return billboard_mode;
 }
@@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() {
 		flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
 
 	alpha_cut = ALPHA_CUT_DISABLED;
-	billboard_mode = SpatialMaterial::BILLBOARD_DISABLED;
+	billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
 	axis = Vector3::AXIS_Z;
 	pixel_size = 0.01;
 	modulate = Color(1, 1, 1, 1);
@@ -480,7 +480,7 @@ void Sprite3D::_draw() {
 		tangent = Plane(1, 0, 0, 1);
 	}
 
-	RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
+	RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
 	VS::get_singleton()->immediate_set_material(immediate, mat);
 
 	VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLES, texture->get_rid());
@@ -810,7 +810,7 @@ void AnimatedSprite3D::_draw() {
 		tangent = Plane(1, 0, 0, -1);
 	}
 
-	RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
+	RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
 
 	VS::get_singleton()->immediate_set_material(immediate, mat);
 

+ 3 - 3
scene/3d/sprite_3d.h

@@ -80,7 +80,7 @@ private:
 
 	bool flags[FLAG_MAX];
 	AlphaCutMode alpha_cut;
-	SpatialMaterial::BillboardMode billboard_mode;
+	StandardMaterial3D::BillboardMode billboard_mode;
 	bool pending_update;
 	void _im_update();
 
@@ -131,8 +131,8 @@ public:
 
 	void set_alpha_cut_mode(AlphaCutMode p_mode);
 	AlphaCutMode get_alpha_cut_mode() const;
-	void set_billboard_mode(SpatialMaterial::BillboardMode p_mode);
-	SpatialMaterial::BillboardMode get_billboard_mode() const;
+	void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
+	StandardMaterial3D::BillboardMode get_billboard_mode() const;
 
 	virtual Rect2 get_item_rect() const = 0;
 

+ 1 - 1
scene/3d/visual_instance.cpp

@@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance::get_aabb);
 
 	ADD_GROUP("Geometry", "");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material_override", "get_material_override");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);

+ 8 - 8
scene/3d/voxel_light_baker.cpp

@@ -515,7 +515,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
 VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material> p_material) {
 
 	//this way of obtaining materials is inaccurate and also does not support some compressed formats very well
-	Ref<SpatialMaterial> mat = p_material;
+	Ref<StandardMaterial3D> mat = p_material;
 
 	Ref<Material> material = mat; //hack for now
 
@@ -527,7 +527,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
 
 	if (mat.is_valid()) {
 
-		Ref<Texture2D> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
+		Ref<Texture2D> albedo_tex = mat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO);
 
 		Ref<Image> img_albedo;
 		if (albedo_tex.is_valid()) {
@@ -538,7 +538,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
 			mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
 		}
 
-		Ref<Texture2D> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
+		Ref<Texture2D> emission_tex = mat->get_texture(StandardMaterial3D::TEXTURE_EMISSION);
 
 		Color emission_col = mat->get_emission();
 		float emission_energy = mat->get_emission_energy();
@@ -550,7 +550,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
 			img_emission = emission_tex->get_data();
 		}
 
-		if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) {
+		if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) {
 			mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
 		} else {
 			mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
@@ -2392,11 +2392,11 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
 	}
 
 	{
-		Ref<SpatialMaterial> fsm;
+		Ref<StandardMaterial3D> fsm;
 		fsm.instance();
-		fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-		fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
-		fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+		fsm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+		fsm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+		fsm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 		fsm->set_albedo(Color(1, 1, 1, 1));
 
 		mesh->surface_set_material(0, fsm);

+ 1 - 1
scene/animation/root_motion_view.cpp

@@ -79,7 +79,7 @@ void RootMotionView::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_ENTER_TREE) {
 
-		VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false));
+		VS::get_singleton()->immediate_set_material(immediate, StandardMaterial3D::get_material_rid_for_2d(false, true, false, false, false));
 		first = true;
 	}
 

+ 20 - 20
scene/main/scene_tree.cpp

@@ -792,11 +792,11 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
 	if (navigation_material.is_valid())
 		return navigation_material;
 
-	Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-	line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-	line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+	line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+	line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 	line_material->set_albedo(get_debug_navigation_color());
 
 	navigation_material = line_material;
@@ -809,11 +809,11 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
 	if (navigation_disabled_material.is_valid())
 		return navigation_disabled_material;
 
-	Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-	line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-	line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+	line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+	line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 	line_material->set_albedo(get_debug_navigation_disabled_color());
 
 	navigation_disabled_material = line_material;
@@ -825,11 +825,11 @@ Ref<Material> SceneTree::get_debug_collision_material() {
 	if (collision_material.is_valid())
 		return collision_material;
 
-	Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-	line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-	line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+	line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+	line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 	line_material->set_albedo(get_debug_collisions_color());
 
 	collision_material = line_material;
@@ -844,11 +844,11 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
 
 	debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
 
-	Ref<SpatialMaterial> mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
-	mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-	mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
-	mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
-	mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+	Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+	mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+	mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+	mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+	mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 	mat->set_albedo(get_debug_collision_contact_color());
 
 	Vector3 diamond[6] = {

+ 8 - 6
scene/register_scene_types.cpp

@@ -621,9 +621,11 @@ void register_scene_types() {
 	ClassDB::register_class<SphereMesh>();
 	ClassDB::register_class<PointMesh>();
 	ClassDB::register_virtual_class<Material>();
-	ClassDB::register_class<SpatialMaterial>();
-	SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
-	SpatialMaterial::init_shaders();
+	ClassDB::register_virtual_class<BaseMaterial3D>();
+	ClassDB::register_class<StandardMaterial3D>();
+	ClassDB::register_class<ORMMaterial3D>();
+	SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
+	BaseMaterial3D::init_shaders();
 
 	ClassDB::register_class<MeshLibrary>();
 
@@ -732,7 +734,7 @@ void register_scene_types() {
 
 #ifndef DISABLE_DEPRECATED
 	ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
-	ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
+	ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
 	ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
 	ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
 #endif
@@ -807,9 +809,9 @@ void unregister_scene_types() {
 	ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
 	resource_loader_bmfont.unref();
 
-	//SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either
+	//StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
 #ifndef _3D_DISABLED
-	SpatialMaterial::finish_shaders();
+	BaseMaterial3D::finish_shaders();
 #endif // _3D_DISABLED
 
 	ParticlesMaterial::finish_shaders();

Diferenças do arquivo suprimidas por serem muito extensas
+ 300 - 172
scene/resources/material.cpp


+ 121 - 57
scene/resources/material.h

@@ -106,9 +106,11 @@ public:
 	~ShaderMaterial();
 };
 
-class SpatialMaterial : public Material {
+class StandardMaterial3D;
 
-	GDCLASS(SpatialMaterial, Material);
+class BaseMaterial3D : public Material {
+
+	GDCLASS(BaseMaterial3D, Material);
 
 public:
 	enum TextureParam {
@@ -121,31 +123,56 @@ public:
 		TEXTURE_CLEARCOAT,
 		TEXTURE_FLOWMAP,
 		TEXTURE_AMBIENT_OCCLUSION,
-		TEXTURE_DEPTH,
+		TEXTURE_HEIGHTMAP,
 		TEXTURE_SUBSURFACE_SCATTERING,
 		TEXTURE_TRANSMISSION,
 		TEXTURE_REFRACTION,
 		TEXTURE_DETAIL_MASK,
 		TEXTURE_DETAIL_ALBEDO,
 		TEXTURE_DETAIL_NORMAL,
+		TEXTURE_ORM,
 		TEXTURE_MAX
 
 	};
 
+	enum TextureFilter {
+		TEXTURE_FILTER_NEAREST,
+		TEXTURE_FILTER_LINEAR,
+		TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS,
+		TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
+		TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC,
+		TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
+		TEXTURE_FILTER_MAX
+	};
+
 	enum DetailUV {
 		DETAIL_UV_1,
 		DETAIL_UV_2
 	};
 
+	enum Transparency {
+		TRANSPARENCY_DISABLED,
+		TRANSPARENCY_ALPHA,
+		TRANSPARENCY_ALPHA_SCISSOR,
+		TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
+		TRANSPARENCY_MAX,
+	};
+
+	enum ShadingMode {
+		SHADING_MODE_UNSHADED,
+		SHADING_MODE_PER_PIXEL,
+		SHADING_MODE_PER_VERTEX,
+		SHADING_MODE_MAX
+	};
+
 	enum Feature {
-		FEATURE_TRANSPARENT,
 		FEATURE_EMISSION,
 		FEATURE_NORMAL_MAPPING,
 		FEATURE_RIM,
 		FEATURE_CLEARCOAT,
 		FEATURE_ANISOTROPY,
 		FEATURE_AMBIENT_OCCLUSION,
-		FEATURE_DEPTH_MAPPING,
+		FEATURE_HEIGHT_MAPPING,
 		FEATURE_SUBSURACE_SCATTERING,
 		FEATURE_TRANSMISSION,
 		FEATURE_REFRACTION,
@@ -164,8 +191,6 @@ public:
 		DEPTH_DRAW_OPAQUE_ONLY,
 		DEPTH_DRAW_ALWAYS,
 		DEPTH_DRAW_DISABLED,
-		DEPTH_DRAW_ALPHA_OPAQUE_PREPASS
-
 	};
 
 	enum CullMode {
@@ -175,8 +200,6 @@ public:
 	};
 
 	enum Flags {
-		FLAG_UNSHADED,
-		FLAG_USE_VERTEX_LIGHTING,
 		FLAG_DISABLE_DEPTH_TEST,
 		FLAG_ALBEDO_FROM_VERTEX_COLOR,
 		FLAG_SRGB_VERTEX_COLOR,
@@ -185,15 +208,16 @@ public:
 		FLAG_BILLBOARD_KEEP_SCALE,
 		FLAG_UV1_USE_TRIPLANAR,
 		FLAG_UV2_USE_TRIPLANAR,
-		FLAG_TRIPLANAR_USE_WORLD,
+		FLAG_UV1_USE_WORLD_TRIPLANAR,
+		FLAG_UV2_USE_WORLD_TRIPLANAR,
 		FLAG_AO_ON_UV2,
 		FLAG_EMISSION_ON_UV2,
-		FLAG_USE_ALPHA_SCISSOR,
 		FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
 		FLAG_DONT_RECEIVE_SHADOWS,
-		FLAG_ENSURE_CORRECT_NORMALS,
 		FLAG_DISABLE_AMBIENT_LIGHT,
 		FLAG_USE_SHADOW_TO_OPACITY,
+		FLAG_USE_TEXTURE_REPEAT,
+		FLAG_INVERT_HEIGHTMAP,
 		FLAG_MAX
 	};
 
@@ -244,12 +268,12 @@ private:
 	union MaterialKey {
 
 		struct {
-			uint64_t feature_mask : 12;
+			uint64_t feature_mask : FEATURE_MAX;
 			uint64_t detail_uv : 1;
 			uint64_t blend_mode : 2;
 			uint64_t depth_draw_mode : 2;
 			uint64_t cull_mode : 2;
-			uint64_t flags : 19;
+			uint64_t flags : FLAG_MAX;
 			uint64_t detail_blend_mode : 2;
 			uint64_t diffuse_mode : 3;
 			uint64_t specular_mode : 3;
@@ -260,8 +284,10 @@ private:
 			uint64_t proximity_fade : 1;
 			uint64_t distance_fade : 2;
 			uint64_t emission_op : 1;
-			uint64_t texture_metallic : 1;
-			uint64_t texture_roughness : 1;
+			uint64_t texture_filter : 3;
+			uint64_t transparency : 2;
+			uint64_t shading_mode : 2;
+			uint64_t roughness_channel : 3;
 		};
 
 		uint64_t key;
@@ -293,6 +319,10 @@ private:
 		mk.blend_mode = blend_mode;
 		mk.depth_draw_mode = depth_draw_mode;
 		mk.cull_mode = cull_mode;
+		mk.texture_filter = texture_filter;
+		mk.transparency = transparency;
+		mk.shading_mode = shading_mode;
+		mk.roughness_channel = roughness_texture_channel;
 		for (int i = 0; i < FLAG_MAX; i++) {
 			if (flags[i]) {
 				mk.flags |= ((uint64_t)1 << i);
@@ -307,8 +337,6 @@ private:
 		mk.proximity_fade = proximity_fade_enabled;
 		mk.distance_fade = distance_fade;
 		mk.emission_op = emission_op;
-		mk.texture_metallic = textures[TEXTURE_METALLIC].is_valid() ? 1 : 0;
-		mk.texture_roughness = textures[TEXTURE_ROUGHNESS].is_valid() ? 1 : 0;
 
 		return mk;
 	}
@@ -326,7 +354,7 @@ private:
 		StringName clearcoat;
 		StringName clearcoat_gloss;
 		StringName anisotropy;
-		StringName depth_scale;
+		StringName heightmap_scale;
 		StringName subsurface_scattering_strength;
 		StringName transmission;
 		StringName refraction;
@@ -338,9 +366,9 @@ private:
 		StringName particles_anim_h_frames;
 		StringName particles_anim_v_frames;
 		StringName particles_anim_loop;
-		StringName depth_min_layers;
-		StringName depth_max_layers;
-		StringName depth_flip;
+		StringName heightmap_min_layers;
+		StringName heightmap_max_layers;
+		StringName heightmap_flip;
 		StringName uv1_blend_sharpness;
 		StringName uv2_blend_sharpness;
 		StringName grow;
@@ -350,11 +378,10 @@ private:
 		StringName ao_light_affect;
 
 		StringName metallic_texture_channel;
-		StringName roughness_texture_channel;
 		StringName ao_texture_channel;
 		StringName clearcoat_texture_channel;
 		StringName rim_texture_channel;
-		StringName depth_texture_channel;
+		StringName heightmap_texture_channel;
 		StringName refraction_texture_channel;
 		StringName alpha_scissor_threshold;
 
@@ -362,15 +389,17 @@ private:
 	};
 
 	static Mutex *material_mutex;
-	static SelfList<SpatialMaterial>::List *dirty_materials;
+	static SelfList<BaseMaterial3D>::List *dirty_materials;
 	static ShaderNames *shader_names;
 
-	SelfList<SpatialMaterial> element;
+	SelfList<BaseMaterial3D> element;
 
 	void _update_shader();
 	_FORCE_INLINE_ void _queue_shader_change();
 	_FORCE_INLINE_ bool _is_shader_dirty() const;
 
+	bool orm;
+
 	Color albedo;
 	float specular;
 	float metallic;
@@ -383,7 +412,7 @@ private:
 	float clearcoat;
 	float clearcoat_gloss;
 	float anisotropy;
-	float depth_scale;
+	float heightmap_scale;
 	float subsurface_scattering_strength;
 	Color transmission;
 	float refraction;
@@ -395,6 +424,10 @@ private:
 	int particles_anim_h_frames;
 	int particles_anim_v_frames;
 	bool particles_anim_loop;
+	Transparency transparency;
+	ShadingMode shading_mode;
+
+	TextureFilter texture_filter;
 
 	Vector3 uv1_scale;
 	Vector3 uv1_offset;
@@ -409,8 +442,8 @@ private:
 	bool deep_parallax;
 	int deep_parallax_min_layers;
 	int deep_parallax_max_layers;
-	bool depth_parallax_flip_tangent;
-	bool depth_parallax_flip_binormal;
+	bool heightmap_parallax_flip_tangent;
+	bool heightmap_parallax_flip_binormal;
 
 	bool proximity_fade_enabled;
 	float proximity_fade_distance;
@@ -442,7 +475,7 @@ private:
 
 	static const int MAX_MATERIALS_FOR_2D = 128;
 
-	static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
+	static Ref<StandardMaterial3D> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
 
 	void _validate_high_end(const String &text, PropertyInfo &property) const;
 
@@ -491,23 +524,23 @@ public:
 	void set_anisotropy(float p_anisotropy);
 	float get_anisotropy() const;
 
-	void set_depth_scale(float p_depth_scale);
-	float get_depth_scale() const;
+	void set_heightmap_scale(float p_heightmap_scale);
+	float get_heightmap_scale() const;
 
-	void set_depth_deep_parallax(bool p_enable);
-	bool is_depth_deep_parallax_enabled() const;
+	void set_heightmap_deep_parallax(bool p_enable);
+	bool is_heightmap_deep_parallax_enabled() const;
 
-	void set_depth_deep_parallax_min_layers(int p_layer);
-	int get_depth_deep_parallax_min_layers() const;
+	void set_heightmap_deep_parallax_min_layers(int p_layer);
+	int get_heightmap_deep_parallax_min_layers() const;
 
-	void set_depth_deep_parallax_max_layers(int p_layer);
-	int get_depth_deep_parallax_max_layers() const;
+	void set_heightmap_deep_parallax_max_layers(int p_layer);
+	int get_heightmap_deep_parallax_max_layers() const;
 
-	void set_depth_deep_parallax_flip_tangent(bool p_flip);
-	bool get_depth_deep_parallax_flip_tangent() const;
+	void set_heightmap_deep_parallax_flip_tangent(bool p_flip);
+	bool get_heightmap_deep_parallax_flip_tangent() const;
 
-	void set_depth_deep_parallax_flip_binormal(bool p_flip);
-	bool get_depth_deep_parallax_flip_binormal() const;
+	void set_heightmap_deep_parallax_flip_binormal(bool p_flip);
+	bool get_heightmap_deep_parallax_flip_binormal() const;
 
 	void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
 	float get_subsurface_scattering_strength() const;
@@ -521,6 +554,12 @@ public:
 	void set_point_size(float p_point_size);
 	float get_point_size() const;
 
+	void set_transparency(Transparency p_transparency);
+	Transparency get_transparency() const;
+
+	void set_shading_mode(ShadingMode p_shading_mode);
+	ShadingMode get_shading_mode() const;
+
 	void set_detail_uv(DetailUV p_detail_uv);
 	DetailUV get_detail_uv() const;
 
@@ -550,6 +589,9 @@ public:
 	// Used only for shader material conversion
 	Ref<Texture2D> get_texture_by_name(StringName p_name) const;
 
+	void set_texture_filter(TextureFilter p_filter);
+	TextureFilter get_texture_filter() const;
+
 	void set_feature(Feature p_feature, bool p_enabled);
 	bool get_feature(Feature p_feature) const;
 
@@ -630,23 +672,45 @@ public:
 
 	virtual Shader::Mode get_shader_mode() const;
 
-	SpatialMaterial();
-	virtual ~SpatialMaterial();
+	BaseMaterial3D(bool p_orm);
+	virtual ~BaseMaterial3D();
 };
 
-VARIANT_ENUM_CAST(SpatialMaterial::TextureParam)
-VARIANT_ENUM_CAST(SpatialMaterial::DetailUV)
-VARIANT_ENUM_CAST(SpatialMaterial::Feature)
-VARIANT_ENUM_CAST(SpatialMaterial::BlendMode)
-VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode)
-VARIANT_ENUM_CAST(SpatialMaterial::CullMode)
-VARIANT_ENUM_CAST(SpatialMaterial::Flags)
-VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode)
-VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode)
-VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode)
-VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel)
-VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator)
-VARIANT_ENUM_CAST(SpatialMaterial::DistanceFadeMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
+VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
+VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
+VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
+VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
+VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::CullMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::Flags)
+VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode)
+VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel)
+VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator)
+VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode)
+
+class StandardMaterial3D : public BaseMaterial3D {
+	GDCLASS(StandardMaterial3D, BaseMaterial3D)
+protected:
+#ifndef DISABLE_DEPRECATED
+	bool _set(const StringName &p_name, const Variant &p_value);
+#endif
+
+public:
+	StandardMaterial3D() :
+			BaseMaterial3D(false) {}
+};
+
+class ORMMaterial3D : public BaseMaterial3D {
+	GDCLASS(ORMMaterial3D, BaseMaterial3D)
+public:
+	ORMMaterial3D() :
+			BaseMaterial3D(true) {}
+};
 
 //////////////////////
 

+ 1 - 1
scene/resources/mesh.cpp

@@ -1041,7 +1041,7 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
 		if (surfaces[i].is_2d) {
 			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
 		} else {
-			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
+			p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
 		}
 	}
 }

+ 1 - 1
scene/resources/primitive_meshes.cpp

@@ -206,7 +206,7 @@ void PrimitiveMesh::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
 	ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
 
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
 	ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
 }

+ 1 - 0
servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp

@@ -2356,6 +2356,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
 		actions.base_uniform_string = "material.";
 		actions.default_filter = ShaderLanguage::FILTER_LINEAR;
 		actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
+		actions.base_varying_index = 4;
 
 		shader.compiler.initialize(actions);
 	}

+ 5 - 3
servers/visual/rasterizer_rd/rasterizer_scene_forward_rd.cpp

@@ -273,13 +273,13 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
 
 	for (int i = 0; i < CULL_VARIANT_MAX; i++) {
 
-		RD::PolygonCullMode cull_mode_rd_table[3][CULL_VARIANT_MAX] = {
+		RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
 			{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK },
 			{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT },
 			{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED }
 		};
 
-		RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[cull][i];
+		RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull];
 
 		for (int j = 0; j < VS::PRIMITIVE_MAX; j++) {
 
@@ -309,7 +309,7 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
 							depth_stencil.enable_depth_write = false; //alpha does not draw depth
 						}
 					} else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS)) {
-						if (k == SHADER_VERSION_DEPTH_PASS || k == k == SHADER_VERSION_DEPTH_PASS_DP) {
+						if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
 							//none, blend state contains nothing
 						} else {
 							blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
@@ -2703,11 +2703,13 @@ RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storag
 		actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
 		actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
 		actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
+		actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
 
 		actions.sampler_array_name = "material_samplers";
 		actions.base_texture_binding_index = 1;
 		actions.texture_layout_set = 2;
 		actions.base_uniform_string = "material.";
+		actions.base_varying_index = 10;
 
 		actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
 		actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;

+ 3 - 1
servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp

@@ -1649,6 +1649,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
 		if (!texture.is_valid()) {
 			const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
 			if (W) {
+
 				texture = W->get();
 			}
 		}
@@ -1673,11 +1674,12 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
 				} break;
 			}
 		} else {
-			bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO;
+			bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
 
 			Texture *tex = singleton->texture_owner.getornull(texture);
 
 			if (tex) {
+
 				rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
 #ifdef TOOLS_ENABLED
 				if (tex->detect_3d_callback && p_use_linear_color) {

+ 6 - 3
servers/visual/rasterizer_rd/shader_compiler_rd.cpp

@@ -366,7 +366,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
 					r_gen_code.fragment_global += ucode;
 
 					GeneratedCode::Texture texture;
-					texture.name = _mkid(E->key());
+					texture.name = E->key();
 					texture.hint = E->get().hint;
 					texture.type = E->get().type;
 					texture.filter = E->get().filter;
@@ -452,6 +452,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
 			}
 #endif
 
+			uint32_t index = p_default_actions.base_varying_index;
+
 			for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
 
 				String vcode;
@@ -460,8 +462,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
 				vcode += _typestr(E->get().type);
 				vcode += " " + _mkid(E->key());
 				vcode += ";\n";
-				r_gen_code.vertex_global += interp_mode + "out " + vcode;
-				r_gen_code.fragment_global += interp_mode + "in " + vcode;
+				r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
+				r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
+				index++;
 			}
 
 			for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) {

+ 3 - 2
servers/visual/rasterizer_rd/shader_compiler_rd.h

@@ -53,9 +53,10 @@ public:
 		ShaderLanguage::TextureFilter default_filter;
 		ShaderLanguage::TextureRepeat default_repeat;
 		String sampler_array_name;
-		int base_texture_binding_index;
-		int texture_layout_set;
+		int base_texture_binding_index = 0;
+		int texture_layout_set = 0;
 		String base_uniform_string;
+		uint32_t base_varying_index = 0;
 	};
 
 private:

+ 15 - 6
servers/visual/rasterizer_rd/shaders/scene_forward.glsl

@@ -351,6 +351,8 @@ layout(location = 0) out vec4 frag_color;
 // E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014).
 // Eqns 71-72 and 85-86 (see also Eqns 43 and 80).
 
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
 float G_GGX_2cos(float cos_theta_m, float alpha) {
 	// Schlick's approximation
 	// C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
@@ -892,6 +894,10 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal,float roughness
 	}
 #endif //USE_LIGHTMAP
 }
+
+#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+
 void main() {
 
 #ifdef MODE_DUAL_PARABOLOID
@@ -1030,7 +1036,8 @@ FRAGMENT_SHADER_CODE
 	vec3 diffuse_light = vec3(0.0, 0.0, 0.0);
 	vec3 ambient_light = vec3( 0.0, 0.0, 0.0);
 
-#ifndef MODE_RENDER_DEPTH
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
 	if (scene_data.use_reflection_cubemap){
 
 		vec3 ref_vec = reflect(-view, normal);
@@ -1070,7 +1077,8 @@ FRAGMENT_SHADER_CODE
 	}
 #endif // USE_LIGHTMAP
 
-#endif // MODE_RENDER_DEPTH
+#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
 
 	//radiance
 
@@ -1080,7 +1088,7 @@ FRAGMENT_SHADER_CODE
 	specular_blob_intensity *= specular * 2.0;
 #endif
 
-#ifndef MODE_RENDER_DEPTH
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
 	//gi probes
 
 	//lightmap
@@ -1306,7 +1314,7 @@ FRAGMENT_SHADER_CODE
 	}
 
 
-#endif //!MODE_RENDER_DEPTH
+
 
 #ifdef USE_SHADOW_TO_OPACITY
 	alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
@@ -1327,6 +1335,7 @@ FRAGMENT_SHADER_CODE
 
 #endif // USE_SHADOW_TO_OPACITY
 
+#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
 
 
 #ifdef MODE_RENDER_DEPTH
@@ -1351,7 +1360,7 @@ FRAGMENT_SHADER_CODE
 
 #ifdef MODE_MULTIPLE_RENDER_TARGETS
 
-#ifdef USE_NO_SHADING
+#ifdef MODE_UNSHADED
 	diffuse_buffer = vec4(albedo.rgb, 0.0);
 	specular_buffer = vec4(0.0);
 
@@ -1364,7 +1373,7 @@ FRAGMENT_SHADER_CODE
 
 #else //MODE_MULTIPLE_RENDER_TARGETS
 
-#ifdef USE_NO_SHADING
+#ifdef MODE_UNSHADED
 	frag_color = vec4(albedo, alpha);
 #else
 	frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);

+ 109 - 107
servers/visual/shader_language.cpp

@@ -5169,143 +5169,145 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 
 					if (tk.type == TK_COLON) {
 						//hint
-
-						tk = _get_token();
-						if (tk.type == TK_HINT_WHITE_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
-						} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
-						} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
-						} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
-						} else if (tk.type == TK_HINT_ROUGHNESS_R) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
-						} else if (tk.type == TK_HINT_ROUGHNESS_G) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
-						} else if (tk.type == TK_HINT_ROUGHNESS_B) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
-						} else if (tk.type == TK_HINT_ROUGHNESS_A) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
-						} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
-						} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
-						} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
-						} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
-							uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
-						} else if (tk.type == TK_HINT_COLOR) {
-							if (type != TYPE_VEC4) {
-								_set_error("Color hint is for vec4 only");
-								return ERR_PARSE_ERROR;
-							}
-							uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
-						} else if (tk.type == TK_HINT_RANGE) {
-
-							uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
-							if (type != TYPE_FLOAT && type != TYPE_INT) {
-								_set_error("Range hint is for float and int only");
-								return ERR_PARSE_ERROR;
-							}
-
-							tk = _get_token();
-							if (tk.type != TK_PARENTHESIS_OPEN) {
-								_set_error("Expected '(' after hint_range");
-								return ERR_PARSE_ERROR;
-							}
-
+						do {
 							tk = _get_token();
+							if (tk.type == TK_HINT_WHITE_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
+							} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
+							} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
+							} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
+							} else if (tk.type == TK_HINT_ROUGHNESS_R) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
+							} else if (tk.type == TK_HINT_ROUGHNESS_G) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
+							} else if (tk.type == TK_HINT_ROUGHNESS_B) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
+							} else if (tk.type == TK_HINT_ROUGHNESS_A) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
+							} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
+							} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
+							} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
+							} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
+								uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
+							} else if (tk.type == TK_HINT_COLOR) {
+								if (type != TYPE_VEC4) {
+									_set_error("Color hint is for vec4 only");
+									return ERR_PARSE_ERROR;
+								}
+								uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
+							} else if (tk.type == TK_HINT_RANGE) {
 
-							float sign = 1.0;
+								uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
+								if (type != TYPE_FLOAT && type != TYPE_INT) {
+									_set_error("Range hint is for float and int only");
+									return ERR_PARSE_ERROR;
+								}
 
-							if (tk.type == TK_OP_SUB) {
-								sign = -1.0;
 								tk = _get_token();
-							}
-
-							if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
-								_set_error("Expected integer constant");
-								return ERR_PARSE_ERROR;
-							}
+								if (tk.type != TK_PARENTHESIS_OPEN) {
+									_set_error("Expected '(' after hint_range");
+									return ERR_PARSE_ERROR;
+								}
 
-							uniform2.hint_range[0] = tk.constant;
-							uniform2.hint_range[0] *= sign;
+								tk = _get_token();
 
-							tk = _get_token();
+								float sign = 1.0;
 
-							if (tk.type != TK_COMMA) {
-								_set_error("Expected ',' after integer constant");
-								return ERR_PARSE_ERROR;
-							}
+								if (tk.type == TK_OP_SUB) {
+									sign = -1.0;
+									tk = _get_token();
+								}
 
-							tk = _get_token();
+								if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
+									_set_error("Expected integer constant");
+									return ERR_PARSE_ERROR;
+								}
 
-							sign = 1.0;
+								uniform2.hint_range[0] = tk.constant;
+								uniform2.hint_range[0] *= sign;
 
-							if (tk.type == TK_OP_SUB) {
-								sign = -1.0;
 								tk = _get_token();
-							}
 
-							if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
-								_set_error("Expected integer constant after ','");
-								return ERR_PARSE_ERROR;
-							}
+								if (tk.type != TK_COMMA) {
+									_set_error("Expected ',' after integer constant");
+									return ERR_PARSE_ERROR;
+								}
 
-							uniform2.hint_range[1] = tk.constant;
-							uniform2.hint_range[1] *= sign;
+								tk = _get_token();
 
-							tk = _get_token();
+								sign = 1.0;
 
-							if (tk.type == TK_COMMA) {
-								tk = _get_token();
+								if (tk.type == TK_OP_SUB) {
+									sign = -1.0;
+									tk = _get_token();
+								}
 
 								if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
 									_set_error("Expected integer constant after ','");
 									return ERR_PARSE_ERROR;
 								}
 
-								uniform2.hint_range[2] = tk.constant;
+								uniform2.hint_range[1] = tk.constant;
+								uniform2.hint_range[1] *= sign;
+
 								tk = _get_token();
-							} else {
-								if (type == TYPE_INT) {
-									uniform2.hint_range[2] = 1;
+
+								if (tk.type == TK_COMMA) {
+									tk = _get_token();
+
+									if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
+										_set_error("Expected integer constant after ','");
+										return ERR_PARSE_ERROR;
+									}
+
+									uniform2.hint_range[2] = tk.constant;
+									tk = _get_token();
 								} else {
-									uniform2.hint_range[2] = 0.001;
+									if (type == TYPE_INT) {
+										uniform2.hint_range[2] = 1;
+									} else {
+										uniform2.hint_range[2] = 0.001;
+									}
+								}
+
+								if (tk.type != TK_PARENTHESIS_CLOSE) {
+									_set_error("Expected ','");
+									return ERR_PARSE_ERROR;
 								}
+							} else if (tk.type == TK_FILTER_LINEAR) {
+								uniform2.filter = FILTER_LINEAR;
+							} else if (tk.type == TK_FILTER_NEAREST) {
+								uniform2.filter = FILTER_NEAREST;
+							} else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
+								uniform2.filter = FILTER_NEAREST_MIPMAP;
+							} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
+								uniform2.filter = FILTER_LINEAR_MIPMAP;
+							} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) {
+								uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO;
+							} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) {
+								uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO;
+							} else if (tk.type == TK_REPEAT_DISABLE) {
+								uniform2.repeat = REPEAT_DISABLE;
+							} else if (tk.type == TK_REPEAT_ENABLE) {
+								uniform2.repeat = REPEAT_ENABLE;
+							} else {
+								_set_error("Expected valid type hint after ':'.");
 							}
 
-							if (tk.type != TK_PARENTHESIS_CLOSE) {
-								_set_error("Expected ','");
+							if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
+								_set_error("This hint is only for sampler types");
 								return ERR_PARSE_ERROR;
 							}
-						} else if (tk.type == TK_FILTER_LINEAR) {
-							uniform2.filter = FILTER_LINEAR;
-						} else if (tk.type == TK_FILTER_NEAREST) {
-							uniform2.filter = FILTER_NEAREST;
-						} else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
-							uniform2.filter = FILTER_NEAREST_MIPMAP;
-						} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
-							uniform2.filter = FILTER_LINEAR_MIPMAP;
-						} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) {
-							uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO;
-						} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) {
-							uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO;
-						} else if (tk.type == TK_REPEAT_DISABLE) {
-							uniform2.repeat = REPEAT_DISABLE;
-						} else if (tk.type == TK_REPEAT_ENABLE) {
-							uniform2.repeat = REPEAT_ENABLE;
-						} else {
-							_set_error("Expected valid type hint after ':'.");
-						}
 
-						if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
-							_set_error("This hint is only for sampler types");
-							return ERR_PARSE_ERROR;
-						}
+							tk = _get_token();
 
-						tk = _get_token();
+						} while (tk.type == TK_COMMA);
 					}
 
 					if (tk.type == TK_OP_ASSIGN) {

Alguns arquivos não foram mostrados porque muitos arquivos mudaram nesse diff