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Fixed issue with 3D selections losing precsion due to an offset bug

BenH 7 年之前
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dd5037ba82
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      servers/visual/visual_server_scene.cpp

+ 1 - 1
servers/visual/visual_server_scene.cpp

@@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
 
 
 	int culled = 0;
 	int culled = 0;
 	Instance *cull[1024];
 	Instance *cull[1024];
-	culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+	culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
 
 
 	for (int i = 0; i < culled; i++) {
 	for (int i = 0; i < culled; i++) {
 		Instance *instance = cull[i];
 		Instance *instance = cull[i];