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Fix typo in FinalAction `switch` statement in RenderingDevice

Hugo Locurcio 2 years ago
parent
commit
dd53037f74
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/vulkan/rendering_device_vulkan.cpp

+ 1 - 1
drivers/vulkan/rendering_device_vulkan.cpp

@@ -3646,7 +3646,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
 					} else {
 						description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
 						description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
-						description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
+						description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
 						// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
 					}
 				} break;