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Use 'release_debug' for mono export templates

Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.

This fixes #24752
Hein-Pieter van Braam %!s(int64=6) %!d(string=hai) anos
pai
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dd766bae78
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      modules/mono/editor/godotsharp_export.cpp

+ 1 - 1
modules/mono/editor/godotsharp_export.cpp

@@ -87,7 +87,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
 
 	String build_config = p_debug ? "Debug" : "Release";
 
-	String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
+	String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "release_debug" : "release"));
 	Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
 	ERR_FAIL_COND(metadata_err != OK);