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Make it clear that PhysicsDirectSpaceState is only available from
within _physics_process().

(cherry picked from commit bb9c104695cfce56d70b5b84d52658a04d15460b)

Marcel Admiraal 5 năm trước cách đây
mục cha
commit
dd7f9b1c08
2 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 1 1
      doc/classes/World.xml
  2. 1 1
      doc/classes/World2D.xml

+ 1 - 1
doc/classes/World.xml

@@ -13,7 +13,7 @@
 	</methods>
 	<members>
 		<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
-			The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
+			Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
 		</member>
 		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
 			The World's [Environment].

+ 1 - 1
doc/classes/World2D.xml

@@ -16,7 +16,7 @@
 			The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
 		</member>
 		<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
-			The state of this world's physics space. This allows arbitrary querying for collision.
+			Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
 		</member>
 		<member name="space" type="RID" setter="" getter="get_space">
 			The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.