|
@@ -143,12 +143,12 @@ void EditorVisualProfiler::_item_selected() {
|
|
|
}
|
|
|
|
|
|
void EditorVisualProfiler::_update_plot() {
|
|
|
- int w = graph->get_size().width;
|
|
|
- int h = graph->get_size().height;
|
|
|
+ const int w = graph->get_size().width;
|
|
|
+ const int h = graph->get_size().height;
|
|
|
|
|
|
bool reset_texture = false;
|
|
|
|
|
|
- int desired_len = w * h * 4;
|
|
|
+ const int desired_len = w * h * 4;
|
|
|
|
|
|
if (graph_image.size() != desired_len) {
|
|
|
reset_texture = true;
|
|
@@ -156,12 +156,13 @@ void EditorVisualProfiler::_update_plot() {
|
|
|
}
|
|
|
|
|
|
uint8_t *wr = graph_image.ptrw();
|
|
|
+ const Color background_color = get_theme_color("dark_color_2", "Editor");
|
|
|
|
|
|
- //clear
|
|
|
+ // Clear the previous frame and set the background color.
|
|
|
for (int i = 0; i < desired_len; i += 4) {
|
|
|
- wr[i + 0] = 0;
|
|
|
- wr[i + 1] = 0;
|
|
|
- wr[i + 2] = 0;
|
|
|
+ wr[i + 0] = Math::fast_ftoi(background_color.r * 255);
|
|
|
+ wr[i + 1] = Math::fast_ftoi(background_color.g * 255);
|
|
|
+ wr[i + 2] = Math::fast_ftoi(background_color.b * 255);
|
|
|
wr[i + 3] = 255;
|
|
|
}
|
|
|
|
|
@@ -259,9 +260,9 @@ void EditorVisualProfiler::_update_plot() {
|
|
|
uint8_t r, g, b;
|
|
|
|
|
|
if (column_cpu[j].a == 0) {
|
|
|
- r = 0;
|
|
|
- g = 0;
|
|
|
- b = 0;
|
|
|
+ r = Math::fast_ftoi(background_color.r * 255);
|
|
|
+ g = Math::fast_ftoi(background_color.g * 255);
|
|
|
+ b = Math::fast_ftoi(background_color.b * 255);
|
|
|
} else {
|
|
|
r = CLAMP((column_cpu[j].r / column_cpu[j].a) * 255.0, 0, 255);
|
|
|
g = CLAMP((column_cpu[j].g / column_cpu[j].a) * 255.0, 0, 255);
|
|
@@ -279,9 +280,9 @@ void EditorVisualProfiler::_update_plot() {
|
|
|
uint8_t r, g, b;
|
|
|
|
|
|
if (column_gpu[j].a == 0) {
|
|
|
- r = 0;
|
|
|
- g = 0;
|
|
|
- b = 0;
|
|
|
+ r = Math::fast_ftoi(background_color.r * 255);
|
|
|
+ g = Math::fast_ftoi(background_color.g * 255);
|
|
|
+ b = Math::fast_ftoi(background_color.b * 255);
|
|
|
} else {
|
|
|
r = CLAMP((column_gpu[j].r / column_gpu[j].a) * 255.0, 0, 255);
|
|
|
g = CLAMP((column_gpu[j].g / column_gpu[j].a) * 255.0, 0, 255);
|