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Merge pull request #104993 from lodetrick/editor-ruler-text-align

Fix Editor 2D Ruler Text Top-Align
Thaddeus Crews 5 months ago
parent
commit
ddae2698ce
1 changed files with 2 additions and 2 deletions
  1. 2 2
      editor/plugins/canvas_item_editor_plugin.cpp

+ 2 - 2
editor/plugins/canvas_item_editor_plugin.cpp

@@ -3076,7 +3076,7 @@ void CanvasItemEditor::_draw_rulers() {
 		if (i % (major_subdivision * minor_subdivision) == 0) {
 			viewport->draw_line(Point2(position.x, 0), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
 			real_t val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
-			viewport->draw_string(font, Point2(position.x + 2, font->get_height(font_size)), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
+			viewport->draw_string(font, Point2(position.x + 2, font->get_ascent(font_size) + Math::round(EDSCALE)), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
 		} else {
 			if (i % minor_subdivision == 0) {
 				viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.33), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
@@ -3094,7 +3094,7 @@ void CanvasItemEditor::_draw_rulers() {
 			viewport->draw_line(Point2(0, position.y), Point2(RULER_WIDTH, position.y), graduation_color, Math::round(EDSCALE));
 			real_t val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).y;
 
-			Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_height(font_size), position.y - 2));
+			Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_ascent(font_size) + Math::round(EDSCALE), position.y - 2));
 			viewport->draw_set_transform_matrix(viewport->get_transform() * text_xform);
 			viewport->draw_string(font, Point2(), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
 			viewport->draw_set_transform_matrix(viewport->get_transform());