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@@ -43,6 +43,29 @@ void GLTFDocumentExtensionConvertImporterMesh::_copy_meta(Object *p_src_object,
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}
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}
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+MeshInstance3D *GLTFDocumentExtensionConvertImporterMesh::convert_importer_mesh_instance_3d(ImporterMeshInstance3D *p_importer_mesh_instance_3d) {
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+ // Convert the node itself first.
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+ MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
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+ ERR_FAIL_NULL_V(p_importer_mesh_instance_3d, mesh_instance_node_3d);
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+ mesh_instance_node_3d->set_name(p_importer_mesh_instance_3d->get_name());
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+ mesh_instance_node_3d->set_transform(p_importer_mesh_instance_3d->get_transform());
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+ mesh_instance_node_3d->set_skin(p_importer_mesh_instance_3d->get_skin());
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+ mesh_instance_node_3d->set_skeleton_path(p_importer_mesh_instance_3d->get_skeleton_path());
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+ mesh_instance_node_3d->set_visible(p_importer_mesh_instance_3d->is_visible());
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+ p_importer_mesh_instance_3d->replace_by(mesh_instance_node_3d);
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+ _copy_meta(p_importer_mesh_instance_3d, mesh_instance_node_3d);
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+ // Convert the mesh data in the mesh resource.
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+ Ref<ImporterMesh> importer_mesh = p_importer_mesh_instance_3d->get_mesh();
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+ if (importer_mesh.is_valid()) {
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+ Ref<ArrayMesh> array_mesh = importer_mesh->get_mesh();
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+ mesh_instance_node_3d->set_mesh(array_mesh);
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+ _copy_meta(importer_mesh.ptr(), array_mesh.ptr());
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+ } else {
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+ WARN_PRINT("glTF: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway.");
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+ }
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+ return mesh_instance_node_3d;
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+}
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+
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Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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@@ -54,24 +77,8 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
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Node *node = E->get();
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ImporterMeshInstance3D *importer_mesh_3d = Object::cast_to<ImporterMeshInstance3D>(node);
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if (importer_mesh_3d) {
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- Ref<ImporterMesh> mesh = importer_mesh_3d->get_mesh();
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- if (mesh.is_valid()) {
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- MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
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- Ref<ArrayMesh> array_mesh = mesh->get_mesh();
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- mesh_instance_node_3d->set_name(node->get_name());
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- mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform());
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- mesh_instance_node_3d->set_mesh(array_mesh);
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- mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin());
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- mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path());
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- mesh_instance_node_3d->set_visible(importer_mesh_3d->is_visible());
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- node->replace_by(mesh_instance_node_3d);
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- _copy_meta(importer_mesh_3d, mesh_instance_node_3d);
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- _copy_meta(mesh.ptr(), array_mesh.ptr());
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- delete_queue.push_back(node);
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- node = mesh_instance_node_3d;
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- } else {
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- WARN_PRINT("glTF: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway.");
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- }
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+ delete_queue.push_back(importer_mesh_3d);
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+ node = convert_importer_mesh_instance_3d(importer_mesh_3d);
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}
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int child_count = node->get_child_count();
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for (int i = 0; i < child_count; i++) {
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