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Merge pull request #73412 from timothyqiu/doc-fixes

Fix a few typos in the class reference
Rémi Verschelde 2 years ago
parent
commit
ddb1876cf7

+ 1 - 1
doc/classes/Node3D.xml

@@ -4,7 +4,7 @@
 		Most basic 3D game object, parent of all 3D-related nodes.
 	</brief_description>
 	<description>
-		Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
+		Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
 		Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
 		[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad].
 	</description>

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -667,7 +667,7 @@
 			Main window initial position.
 			[code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position.
 			[code]1[/code] - "Primary Screen Center".
-			[code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position.
+			[code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen.
 		</member>
 		<member name="display/window/size/initial_screen" type="int" setter="" getter="" default="0">
 			Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]).

+ 1 - 1
doc/classes/VisibleOnScreenEnabler2D.xml

@@ -24,7 +24,7 @@
 			Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
 		</constant>
 		<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
-			Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED.
+			Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED].
 		</constant>
 	</constants>
 </class>

+ 1 - 1
doc/classes/XRInterface.xml

@@ -210,7 +210,7 @@
 			This interface supports quad rendering (not yet supported by Godot).
 		</constant>
 		<constant name="XR_VR" value="8" enum="Capabilities">
-			this interface supports VR.
+			This interface supports VR.
 		</constant>
 		<constant name="XR_AR" value="16" enum="Capabilities">
 			This interface supports AR (video background and real world tracking).