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@@ -168,12 +168,7 @@ GDScriptParser::GDScriptParser() {
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register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
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register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
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// Networking.
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- register_annotation(MethodInfo("@remote"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_REMOTE>);
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- register_annotation(MethodInfo("@master"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>);
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- register_annotation(MethodInfo("@puppet"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_PUPPET>);
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- register_annotation(MethodInfo("@remotesync"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_REMOTESYNC>);
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- register_annotation(MethodInfo("@mastersync"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTERSYNC>);
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- register_annotation(MethodInfo("@puppetsync"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_PUPPETSYNC>);
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+ register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>, 4, true);
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// TODO: Warning annotations.
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}
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@@ -3430,27 +3425,60 @@ template <MultiplayerAPI::RPCMode t_mode>
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bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) {
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ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name));
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- switch (p_node->type) {
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- case Node::VARIABLE: {
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- VariableNode *variable = static_cast<VariableNode *>(p_node);
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- if (variable->rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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- push_error(R"(RPC annotations can only be used once per variable.)", p_annotation);
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+ MultiplayerAPI::RPCConfig rpc_config;
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+ rpc_config.rpc_mode = t_mode;
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+ for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
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+ if (i == 0) {
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+ String mode = p_annotation->resolved_arguments[i].operator String();
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+ if (mode == "any") {
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+ rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_REMOTE;
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+ } else if (mode == "master") {
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+ rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_MASTER;
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+ } else if (mode == "puppet") {
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+ rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_PUPPET;
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+ } else {
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+ push_error(R"(Invalid RPC mode. Must be one of: 'any', 'master', or 'puppet')", p_annotation);
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+ return false;
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}
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- variable->rpc_mode = t_mode;
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- break;
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+ } else if (i == 1) {
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+ String sync = p_annotation->resolved_arguments[i].operator String();
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+ if (sync == "sync") {
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+ rpc_config.sync = true;
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+ } else if (sync == "nosync") {
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+ rpc_config.sync = false;
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+ } else {
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+ push_error(R"(Invalid RPC sync mode. Must be one of: 'sync' or 'nosync')", p_annotation);
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+ return false;
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+ }
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+ } else if (i == 2) {
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+ String mode = p_annotation->resolved_arguments[i].operator String();
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+ if (mode == "reliable") {
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+ rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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+ } else if (mode == "unreliable") {
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+ rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
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+ } else if (mode == "ordered") {
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+ rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
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+ } else {
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+ push_error(R"(Invalid RPC transfer mode. Must be one of: 'reliable', 'unreliable', 'ordered')", p_annotation);
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+ return false;
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+ }
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+ } else if (i == 3) {
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+ rpc_config.channel = p_annotation->resolved_arguments[i].operator int();
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}
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+ }
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+ switch (p_node->type) {
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case Node::FUNCTION: {
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FunctionNode *function = static_cast<FunctionNode *>(p_node);
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- if (function->rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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+ if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
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+ return false;
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}
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- function->rpc_mode = t_mode;
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+ function->rpc_config = rpc_config;
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break;
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}
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default:
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return false; // Unreachable.
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}
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-
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return true;
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}
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