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@@ -1706,7 +1706,7 @@ bool Main::start() {
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uint64_t Main::last_ticks = 0;
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uint64_t Main::target_ticks = 0;
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-Array Main::frame_times = Array();
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+uint32_t Main::frames = 0;
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uint32_t Main::frame = 0;
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bool Main::force_redraw_requested = false;
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@@ -1825,19 +1825,10 @@ bool Main::iteration() {
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script_debugger->idle_poll();
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}
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+ frames++;
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Engine::get_singleton()->_idle_frames++;
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- // FPS counter
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- frame_times.push_back(ticks);
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- int frames = frame_times.size();
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-
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- while (frame_times.size() > 0 && (int)frame_times.get(0) <= ticks - 1000000) {
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- frame_times.pop_front();
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- }
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-
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- int update_frequency = MAX(1, (int)GLOBAL_GET("debug/settings/performance/update_frequency_msec"));
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-
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- if (frame > update_frequency * 1000) {
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+ if (frame > 1000000) {
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if (editor || project_manager) {
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if (print_fps) {
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@@ -1853,7 +1844,8 @@ bool Main::iteration() {
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idle_process_max = 0;
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physics_process_max = 0;
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- frame %= update_frequency * 1000;
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+ frame %= 1000000;
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+ frames = 0;
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}
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if (fixed_fps != -1)
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