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Merge pull request #101525 from TokageItLab/fix-shifted-joint-spring-bone

Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property
Rémi Verschelde 7 months ago
parent
commit
dde7a9407a

+ 2 - 15
doc/classes/SpringBoneSimulator3D.xml

@@ -126,13 +126,6 @@
 				Returns the end bone name of the bone chain.
 			</description>
 		</method>
-		<method name="get_end_bone_tip_radius" qualifiers="const">
-			<return type="float" />
-			<param index="0" name="index" type="int" />
-			<description>
-				Returns the end bone tip radius of the bone chain when [method is_end_bone_extended] is [code]true[/code].
-			</description>
-		</method>
 		<method name="get_exclude_collision_count" qualifiers="const">
 			<return type="int" />
 			<param index="0" name="index" type="int" />
@@ -421,14 +414,6 @@
 				[b]Note:[/b] End bone must be the root bone or a child of the root bone. If they are the same, the tail must be extended by [method set_extend_end_bone] to jiggle the bone.
 			</description>
 		</method>
-		<method name="set_end_bone_tip_radius">
-			<return type="void" />
-			<param index="0" name="index" type="int" />
-			<param index="1" name="radius" type="float" />
-			<description>
-				Sets the end bone tip radius of the bone chain when [method is_end_bone_extended] is [code]true[/code].
-			</description>
-		</method>
 		<method name="set_exclude_collision_count">
 			<return type="void" />
 			<param index="0" name="index" type="int" />
@@ -452,6 +437,8 @@
 			<param index="1" name="enabled" type="bool" />
 			<description>
 				If [param enabled] is [code]true[/code], the end bone is extended to have the tail.
+				The extended tail config is allocated to the last element in the joint list.
+				In other words, if you set [param enabled] is [code]false[/code], the config of last element in the joint list has no effect in the simulated result.
 			</description>
 		</method>
 		<method name="set_gravity">

+ 2 - 2
editor/plugins/gizmos/spring_bone_3d_gizmo_plugin.cpp

@@ -140,7 +140,7 @@ Ref<ArrayMesh> SpringBoneSimulator3DGizmoPlugin::get_joints_mesh(Skeleton3D *p_s
 				Transform3D parent_global_pose = p_skeleton->get_bone_global_rest(prev_bone);
 				Transform3D global_pose = p_skeleton->get_bone_global_rest(current_bone);
 				draw_line(surface_tool, parent_global_pose.origin, global_pose.origin, bone_color);
-				draw_sphere(surface_tool, global_pose.basis, global_pose.origin, p_simulator->get_joint_radius(i, j), bone_color);
+				draw_sphere(surface_tool, global_pose.basis, global_pose.origin, p_simulator->get_joint_radius(i, j - 1), bone_color);
 			}
 			if (j == joint_end && p_simulator->is_end_bone_extended(i) && p_simulator->get_end_bone_length(i) > 0) {
 				Vector3 axis = p_simulator->get_end_bone_axis(current_bone, p_simulator->get_end_bone_direction(i));
@@ -153,7 +153,7 @@ Ref<ArrayMesh> SpringBoneSimulator3DGizmoPlugin::get_joints_mesh(Skeleton3D *p_s
 				Transform3D global_pose = p_skeleton->get_bone_global_rest(current_bone);
 				axis = global_pose.xform(axis * p_simulator->get_end_bone_length(i));
 				draw_line(surface_tool, global_pose.origin, axis, bone_color);
-				draw_sphere(surface_tool, global_pose.basis, axis, p_simulator->get_end_bone_tip_radius(i), bone_color);
+				draw_sphere(surface_tool, global_pose.basis, axis, p_simulator->get_joint_radius(i, j), bone_color);
 			} else {
 				bones[0] = current_bone;
 				surface_tool->set_bones(bones);

+ 3 - 18
scene/3d/spring_bone_simulator_3d.cpp

@@ -56,8 +56,6 @@ bool SpringBoneSimulator3D::_set(const StringName &p_path, const Variant &p_valu
 				set_end_bone_direction(which, static_cast<BoneDirection>((int)p_value));
 			} else if (opt == "length") {
 				set_end_bone_length(which, p_value);
-			} else if (opt == "tip_radius") {
-				set_end_bone_tip_radius(which, p_value);
 			} else {
 				return false;
 			}
@@ -178,8 +176,6 @@ bool SpringBoneSimulator3D::_get(const StringName &p_path, Variant &r_ret) const
 				r_ret = (int)get_end_bone_direction(which);
 			} else if (opt == "length") {
 				r_ret = get_end_bone_length(which);
-			} else if (opt == "tip_radius") {
-				r_ret = get_end_bone_tip_radius(which);
 			} else {
 				return false;
 			}
@@ -294,7 +290,6 @@ void SpringBoneSimulator3D::_get_property_list(List<PropertyInfo> *p_list) const
 		p_list->push_back(PropertyInfo(Variant::BOOL, path + "extend_end_bone"));
 		p_list->push_back(PropertyInfo(Variant::INT, path + "end_bone/direction", PROPERTY_HINT_ENUM, "+X,-X,+Y,-Y,+Z,-Z,FromParent"));
 		p_list->push_back(PropertyInfo(Variant::FLOAT, path + "end_bone/length", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
-		p_list->push_back(PropertyInfo(Variant::FLOAT, path + "end_bone/tip_radius", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
 		p_list->push_back(PropertyInfo(Variant::INT, path + "center_from", PROPERTY_HINT_ENUM, "WorldOrigin,Node,Bone"));
 		p_list->push_back(PropertyInfo(Variant::NODE_PATH, path + "center_node"));
 		p_list->push_back(PropertyInfo(Variant::STRING, path + "center_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
@@ -516,17 +511,6 @@ float SpringBoneSimulator3D::get_end_bone_length(int p_index) const {
 	return settings[p_index]->end_bone_length;
 }
 
-void SpringBoneSimulator3D::set_end_bone_tip_radius(int p_index, float p_radius) {
-	ERR_FAIL_INDEX(p_index, settings.size());
-	settings[p_index]->end_bone_tip_radius = p_radius;
-	_make_joints_dirty(p_index);
-}
-
-float SpringBoneSimulator3D::get_end_bone_tip_radius(int p_index) const {
-	ERR_FAIL_INDEX_V(p_index, settings.size(), 0);
-	return settings[p_index]->end_bone_tip_radius;
-}
-
 Vector3 SpringBoneSimulator3D::get_end_bone_axis(int p_end_bone, BoneDirection p_direction) const {
 	Vector3 axis;
 	if (p_direction == BONE_DIRECTION_FROM_PARENT) {
@@ -853,6 +837,9 @@ void SpringBoneSimulator3D::set_joint_radius(int p_index, int p_joint, float p_r
 	Vector<SpringBone3DJointSetting *> &joints = settings[p_index]->joints;
 	ERR_FAIL_INDEX(p_joint, joints.size());
 	joints[p_joint]->radius = p_radius;
+#ifdef TOOLS_ENABLED
+	update_gizmos();
+#endif // TOOLS_ENABLED
 }
 
 float SpringBoneSimulator3D::get_joint_radius(int p_index, int p_joint) const {
@@ -1119,8 +1106,6 @@ void SpringBoneSimulator3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_end_bone_direction", "index"), &SpringBoneSimulator3D::get_end_bone_direction);
 	ClassDB::bind_method(D_METHOD("set_end_bone_length", "index", "length"), &SpringBoneSimulator3D::set_end_bone_length);
 	ClassDB::bind_method(D_METHOD("get_end_bone_length", "index"), &SpringBoneSimulator3D::get_end_bone_length);
-	ClassDB::bind_method(D_METHOD("set_end_bone_tip_radius", "index", "radius"), &SpringBoneSimulator3D::set_end_bone_tip_radius);
-	ClassDB::bind_method(D_METHOD("get_end_bone_tip_radius", "index"), &SpringBoneSimulator3D::get_end_bone_tip_radius);
 
 	ClassDB::bind_method(D_METHOD("set_center_from", "index", "center_from"), &SpringBoneSimulator3D::set_center_from);
 	ClassDB::bind_method(D_METHOD("get_center_from", "index"), &SpringBoneSimulator3D::get_center_from);

+ 0 - 2
scene/3d/spring_bone_simulator_3d.h

@@ -181,8 +181,6 @@ public:
 	BoneDirection get_end_bone_direction(int p_index) const;
 	void set_end_bone_length(int p_index, float p_length);
 	float get_end_bone_length(int p_index) const;
-	void set_end_bone_tip_radius(int p_index, float p_radius);
-	float get_end_bone_tip_radius(int p_index) const;
 	Vector3 get_end_bone_axis(int p_end_bone, BoneDirection p_direction) const; // Helper.
 
 	void set_center_from(int p_index, CenterFrom p_center_from);