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@@ -2220,6 +2220,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
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ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
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ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
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NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]);
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NodeJoint *nj = SAFE_CAST<NodeJoint *>(state.scene_map[nodeid]);
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+ ERR_CONTINUE(!nj); //broken collada
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if (!nj->owner) {
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if (!nj->owner) {
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print_line("no owner for: " + String(nodeid));
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print_line("no owner for: " + String(nodeid));
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}
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}
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