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@@ -102,69 +102,6 @@ Vector2 Vector2::cross(real_t p_other) const {
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return Vector2(p_other * y, -p_other * x);
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}
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-Vector2 Vector2::operator+(const Vector2 &p_v) const {
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-
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- return Vector2(x + p_v.x, y + p_v.y);
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-}
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-void Vector2::operator+=(const Vector2 &p_v) {
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-
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- x += p_v.x;
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- y += p_v.y;
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-}
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-Vector2 Vector2::operator-(const Vector2 &p_v) const {
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-
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- return Vector2(x - p_v.x, y - p_v.y);
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-}
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-void Vector2::operator-=(const Vector2 &p_v) {
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-
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- x -= p_v.x;
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- y -= p_v.y;
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-}
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-
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-Vector2 Vector2::operator*(const Vector2 &p_v1) const {
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-
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- return Vector2(x * p_v1.x, y * p_v1.y);
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-};
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-
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-Vector2 Vector2::operator*(const real_t &rvalue) const {
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-
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- return Vector2(x * rvalue, y * rvalue);
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-};
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-void Vector2::operator*=(const real_t &rvalue) {
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-
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- x *= rvalue;
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- y *= rvalue;
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-};
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-
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-Vector2 Vector2::operator/(const Vector2 &p_v1) const {
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-
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- return Vector2(x / p_v1.x, y / p_v1.y);
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-};
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-
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-Vector2 Vector2::operator/(const real_t &rvalue) const {
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-
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- return Vector2(x / rvalue, y / rvalue);
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-};
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-
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-void Vector2::operator/=(const real_t &rvalue) {
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-
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- x /= rvalue;
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- y /= rvalue;
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-};
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-
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-Vector2 Vector2::operator-() const {
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-
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- return Vector2(-x, -y);
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-}
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-
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-bool Vector2::operator==(const Vector2 &p_vec2) const {
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-
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- return x == p_vec2.x && y == p_vec2.y;
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-}
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-bool Vector2::operator!=(const Vector2 &p_vec2) const {
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-
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- return x != p_vec2.x || y != p_vec2.y;
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-}
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Vector2 Vector2::floor() const {
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return Vector2(Math::floor(x), Math::floor(y));
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