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Merge pull request #69713 from groud/rename_get_surrounding_tiles

Rename get_surrounding_tiles to get_surrounding_cells
Rémi Verschelde 2 years ago
parent
commit
de2d0f156e

+ 1 - 1
doc/classes/TileMap.xml

@@ -174,7 +174,7 @@
 				Creates a new [TileMapPattern] from the given layer and set of cells.
 			</description>
 		</method>
-		<method name="get_surrounding_tiles">
+		<method name="get_surrounding_cells">
 			<return type="Vector2i[]" />
 			<param index="0" name="coords" type="Vector2i" />
 			<description>

+ 2 - 2
editor/plugins/tiles/tile_map_editor.cpp

@@ -1164,7 +1164,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto
 						}
 
 						// Get surrounding tiles (handles different tile shapes).
-						TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+						TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
 						for (int i = 0; i < around.size(); i++) {
 							to_check.push_back(around[i]);
 						}
@@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i
 					output.insert(coords);
 
 					// Get surrounding tiles (handles different tile shapes).
-					TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+					TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
 					for (int i = 0; i < around.size(); i++) {
 						to_check.push_back(around[i]);
 					}

+ 2 - 2
scene/2d/tile_map.cpp

@@ -3838,7 +3838,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
 	}
 }
 
-TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
 	if (!tile_set.is_valid()) {
 		return TypedArray<Vector2i>();
 	}
@@ -4012,7 +4012,7 @@ void TileMap::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
 
-	ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+	ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
 
 	ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
 	ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);

+ 1 - 1
scene/2d/tile_map.h

@@ -400,7 +400,7 @@ public:
 	void force_update(int p_layer = -1);
 
 	// Helpers?
-	TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+	TypedArray<Vector2i> get_surrounding_cells(Vector2i coords);
 	void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
 
 	// Virtual function to modify the TileData at runtime