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@@ -926,6 +926,7 @@ public:
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bool shadow;
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bool shadow;
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bool negative;
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bool negative;
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bool reverse_cull;
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bool reverse_cull;
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+ bool use_gi;
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uint32_t cull_mask;
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uint32_t cull_mask;
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VS::LightOmniShadowMode omni_shadow_mode;
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VS::LightOmniShadowMode omni_shadow_mode;
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VS::LightOmniShadowDetail omni_shadow_detail;
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VS::LightOmniShadowDetail omni_shadow_detail;
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@@ -947,6 +948,7 @@ public:
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virtual void light_set_negative(RID p_light, bool p_enable);
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virtual void light_set_negative(RID p_light, bool p_enable);
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
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virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
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virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
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+ virtual void light_set_use_gi(RID p_light, bool p_enabled);
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virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
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virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
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virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
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virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
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@@ -966,6 +968,7 @@ public:
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virtual VS::LightType light_get_type(RID p_light) const;
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virtual VS::LightType light_get_type(RID p_light) const;
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virtual float light_get_param(RID p_light, VS::LightParam p_param);
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virtual float light_get_param(RID p_light, VS::LightParam p_param);
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virtual Color light_get_color(RID p_light);
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virtual Color light_get_color(RID p_light);
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+ virtual bool light_get_use_gi(RID p_light);
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virtual AABB light_get_aabb(RID p_light) const;
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virtual AABB light_get_aabb(RID p_light) const;
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virtual uint64_t light_get_version(RID p_light) const;
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virtual uint64_t light_get_version(RID p_light) const;
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