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Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"

The new terms are more descriptive of each button's actual function.

(cherry picked from commit 16cfb97ca20ae04dc1d3a87dcc24cec5bb38266c)
Hugo Locurcio 4 years ago
parent
commit
de3f454c27
1 changed files with 3 additions and 2 deletions
  1. 3 2
      editor/plugins/skeleton_2d_editor_plugin.cpp

+ 3 - 2
editor/plugins/skeleton_2d_editor_plugin.cpp

@@ -99,9 +99,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
 	options->set_text(TTR("Skeleton2D"));
 	options->set_text(TTR("Skeleton2D"));
 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton2D", "EditorIcons"));
 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton2D", "EditorIcons"));
 
 
-	options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
+	options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
 	options->get_popup()->add_separator();
 	options->get_popup()->add_separator();
-	options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
+	// Use the "Overwrite" word to highlight that this is a destructive operation.
+	options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
 	options->set_switch_on_hover(true);
 	options->set_switch_on_hover(true);
 
 
 	options->get_popup()->connect("id_pressed", this, "_menu_option");
 	options->get_popup()->connect("id_pressed", this, "_menu_option");