auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
@@ -510,8 +510,6 @@ void SceneTree::input_event(const InputEvent &p_event) {
void SceneTree::init() {
//_quit=false;
- accept_quit = true;
- quit_on_go_back = true;
initialized = true;
input_handled = false;
@@ -2266,6 +2264,8 @@ SceneTree::SceneTree() {
singleton = this;
_quit = false;
+ accept_quit = true;
+ quit_on_go_back = true;
initialized = false;
#ifdef TOOLS_ENABLED
editor_hint = false;