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Merge pull request #69674 from rburing/conStraint

Fix typo in physics step: contraint -> constraint
Rémi Verschelde 2 years ago
parent
commit
de6994aa95

+ 3 - 3
servers/physics_2d/godot_step_2d.cpp

@@ -71,7 +71,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
 	}
 }
 
-void GodotStep2D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+void GodotStep2D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
 	GodotConstraint2D *constraint = all_constraints[p_constraint_index];
 	constraint->setup(delta);
 }
@@ -238,8 +238,8 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) {
 
 	/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
 
-	uint32_t total_contraint_count = all_constraints.size();
-	WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
+	uint32_t total_constraint_count = all_constraints.size();
+	WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
 	WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
 
 	{ //profile

+ 1 - 1
servers/physics_2d/godot_step_2d.h

@@ -47,7 +47,7 @@ class GodotStep2D {
 	LocalVector<GodotConstraint2D *> all_constraints;
 
 	void _populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island);
-	void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+	void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
 	void _pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const;
 	void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
 	void _check_suspend(LocalVector<GodotBody2D *> &p_body_island) const;

+ 3 - 3
servers/physics_3d/godot_step_3d.cpp

@@ -111,7 +111,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
 	}
 }
 
-void GodotStep3D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+void GodotStep3D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
 	GodotConstraint3D *constraint = all_constraints[p_constraint_index];
 	constraint->setup(delta);
 }
@@ -342,8 +342,8 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {
 
 	/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
 
-	uint32_t total_contraint_count = all_constraints.size();
-	WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
+	uint32_t total_constraint_count = all_constraints.size();
+	WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
 	WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
 
 	{ //profile

+ 1 - 1
servers/physics_3d/godot_step_3d.h

@@ -48,7 +48,7 @@ class GodotStep3D {
 
 	void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
 	void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
-	void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+	void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
 	void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
 	void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
 	void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;