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@@ -1096,14 +1096,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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default_value = vsnode->get_input_port_default_value(j);
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}
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- Button *button = memnew(Button);
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- hb->add_child(button);
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- register_default_input_button(p_id, j, button);
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- button->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, j));
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+ Button *default_input_btn = memnew(Button);
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+ hb->add_child(default_input_btn);
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+ register_default_input_button(p_id, j, default_input_btn);
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+ default_input_btn->connect(SceneStringName(pressed), callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(default_input_btn, p_id, j));
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if (default_value.get_type() != Variant::NIL) { // only a label
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set_input_port_default_value(p_type, p_id, j, default_value);
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} else {
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- button->hide();
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+ default_input_btn->hide();
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}
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if (j == 0 && custom_editor) {
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@@ -1144,7 +1144,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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Label *label = memnew(Label);
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label->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED); // TODO: Implement proper translation switch.
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label->set_text(name_left);
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- label->add_theme_style_override(CoreStringName(normal), editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
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+ label->add_theme_style_override(CoreStringName(normal), editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor")));
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hb->add_child(label);
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if (vsnode->is_input_port_default(j, mode) && !port_left_used) {
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