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Merge pull request #27733 from nekomatata/transform_flip_fix

Fixed Transform FLIP_Y and FLIP_Z set as identity transform
Rémi Verschelde 6 anos atrás
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commit
de825df121
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      core/variant_call.cpp

+ 2 - 2
core/variant_call.cpp

@@ -1927,9 +1927,9 @@ void register_variant_methods() {
 	_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
 	transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
 	_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
-	transform_x.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+	transform_y.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
 	_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
-	transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
+	transform_z.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
 	_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
 
 	_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));