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Merge pull request #92965 from m4gr3d/fix_splash_screen

Update the Android splash screen logic
Rémi Verschelde 1 ano atrás
pai
commit
de8a05f447

+ 1 - 1
main/main.cpp

@@ -2896,7 +2896,7 @@ Error Main::setup2() {
 
 		MAIN_PRINT("Main: Setup Logo");
 
-#if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED))
+#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
 		bool show_logo = false;
 #else
 		bool show_logo = true;

+ 12 - 119
platform/android/export/export_plugin.cpp

@@ -212,11 +212,6 @@ static const char *android_perms[] = {
 
 static const char *MISMATCHED_VERSIONS_MESSAGE = "Android build version mismatch:\n| Template installed: %s\n| Requested version: %s\nPlease reinstall Android build template from 'Project' menu.";
 
-static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi/splash.png";
-static const char *LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi-v4/splash.png";
-static const char *SPLASH_BG_COLOR_PATH = "res/drawable-nodpi/splash_bg_color.png";
-static const char *LEGACY_BUILD_SPLASH_BG_COLOR_PATH = "res/drawable-nodpi-v4/splash_bg_color.png";
-static const char *SPLASH_CONFIG_PATH = "res/drawable/splash_drawable.xml";
 static const char *GDEXTENSION_LIBS_PATH = "libs/gdextensionlibs.json";
 
 static const int icon_densities_count = 6;
@@ -1642,67 +1637,6 @@ void EditorExportPlatformAndroid::_process_launcher_icons(const String &p_file_n
 	}
 }
 
-String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) {
-	bool scale_splash = GLOBAL_GET("application/boot_splash/fullsize");
-	bool apply_filter = GLOBAL_GET("application/boot_splash/use_filter");
-	bool show_splash_image = GLOBAL_GET("application/boot_splash/show_image");
-	String project_splash_path = GLOBAL_GET("application/boot_splash/image");
-
-	// Setup the splash bg color.
-	bool bg_color_valid = false;
-	Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
-	if (!bg_color_valid) {
-		bg_color = boot_splash_bg_color;
-	}
-
-	if (show_splash_image) {
-		if (!project_splash_path.is_empty()) {
-			splash_image.instantiate();
-			print_verbose("Loading splash image: " + project_splash_path);
-			const Error err = ImageLoader::load_image(project_splash_path, splash_image);
-			if (err) {
-				if (OS::get_singleton()->is_stdout_verbose()) {
-					print_error("- unable to load splash image from " + project_splash_path + " (" + itos(err) + ")");
-				}
-				splash_image.unref();
-			}
-		}
-	} else {
-		splash_image.instantiate();
-		splash_image->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
-		splash_image->set_pixel(0, 0, bg_color);
-	}
-
-	if (splash_image.is_null()) {
-		// Use the default
-		print_verbose("Using default splash image.");
-		splash_image = Ref<Image>(memnew(Image(boot_splash_png)));
-	}
-
-	if (scale_splash) {
-		Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
-		int width, height;
-		if (screen_size.width > screen_size.height) {
-			// scale horizontally
-			height = screen_size.height;
-			width = splash_image->get_width() * screen_size.height / splash_image->get_height();
-		} else {
-			// scale vertically
-			width = screen_size.width;
-			height = splash_image->get_height() * screen_size.width / splash_image->get_width();
-		}
-		splash_image->resize(width, height);
-	}
-
-	print_verbose("Creating splash background color image.");
-	splash_bg_color_image.instantiate();
-	splash_bg_color_image->initialize_data(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format());
-	splash_bg_color_image->fill(bg_color);
-
-	String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, bool_to_string(apply_filter));
-	return processed_splash_config_xml;
-}
-
 void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) {
 	String project_icon_path = GLOBAL_GET("application/config/icon");
 
@@ -1739,61 +1673,34 @@ void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &
 }
 
 void EditorExportPlatformAndroid::_copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
-		const String &processed_splash_config_xml,
-		const Ref<Image> &splash_image,
-		const Ref<Image> &splash_bg_color_image,
-		const Ref<Image> &main_image,
-		const Ref<Image> &foreground,
-		const Ref<Image> &background) {
+		const Ref<Image> &p_main_image,
+		const Ref<Image> &p_foreground,
+		const Ref<Image> &p_background) {
 	String gradle_build_dir = ExportTemplateManager::get_android_build_directory(p_preset);
 
-	// Store the splash configuration
-	if (!processed_splash_config_xml.is_empty()) {
-		print_verbose("Storing processed splash configuration: " + String("\n") + processed_splash_config_xml);
-		store_string_at_path(gradle_build_dir.path_join(SPLASH_CONFIG_PATH), processed_splash_config_xml);
-	}
-
-	// Store the splash image
-	if (splash_image.is_valid() && !splash_image->is_empty()) {
-		String splash_export_path = gradle_build_dir.path_join(SPLASH_IMAGE_EXPORT_PATH);
-		print_verbose("Storing splash image in " + splash_export_path);
-		Vector<uint8_t> data;
-		_load_image_data(splash_image, data);
-		store_file_at_path(splash_export_path, data);
-	}
-
-	// Store the splash bg color image
-	if (splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
-		String splash_bg_color_path = gradle_build_dir.path_join(SPLASH_BG_COLOR_PATH);
-		print_verbose("Storing splash background image in " + splash_bg_color_path);
-		Vector<uint8_t> data;
-		_load_image_data(splash_bg_color_image, data);
-		store_file_at_path(splash_bg_color_path, data);
-	}
-
 	// Prepare images to be resized for the icons. If some image ends up being uninitialized,
 	// the default image from the export template will be used.
 
 	for (int i = 0; i < icon_densities_count; ++i) {
-		if (main_image.is_valid() && !main_image->is_empty()) {
+		if (p_main_image.is_valid() && !p_main_image->is_empty()) {
 			print_verbose("Processing launcher icon for dimension " + itos(launcher_icons[i].dimensions) + " into " + launcher_icons[i].export_path);
 			Vector<uint8_t> data;
-			_process_launcher_icons(launcher_icons[i].export_path, main_image, launcher_icons[i].dimensions, data);
+			_process_launcher_icons(launcher_icons[i].export_path, p_main_image, launcher_icons[i].dimensions, data);
 			store_file_at_path(gradle_build_dir.path_join(launcher_icons[i].export_path), data);
 		}
 
-		if (foreground.is_valid() && !foreground->is_empty()) {
-			print_verbose("Processing launcher adaptive icon foreground for dimension " + itos(launcher_adaptive_icon_foregrounds[i].dimensions) + " into " + launcher_adaptive_icon_foregrounds[i].export_path);
+		if (p_foreground.is_valid() && !p_foreground->is_empty()) {
+			print_verbose("Processing launcher adaptive icon p_foreground for dimension " + itos(launcher_adaptive_icon_foregrounds[i].dimensions) + " into " + launcher_adaptive_icon_foregrounds[i].export_path);
 			Vector<uint8_t> data;
-			_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, foreground,
+			_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, p_foreground,
 					launcher_adaptive_icon_foregrounds[i].dimensions, data);
 			store_file_at_path(gradle_build_dir.path_join(launcher_adaptive_icon_foregrounds[i].export_path), data);
 		}
 
-		if (background.is_valid() && !background->is_empty()) {
-			print_verbose("Processing launcher adaptive icon background for dimension " + itos(launcher_adaptive_icon_backgrounds[i].dimensions) + " into " + launcher_adaptive_icon_backgrounds[i].export_path);
+		if (p_background.is_valid() && !p_background->is_empty()) {
+			print_verbose("Processing launcher adaptive icon p_background for dimension " + itos(launcher_adaptive_icon_backgrounds[i].dimensions) + " into " + launcher_adaptive_icon_backgrounds[i].export_path);
 			Vector<uint8_t> data;
-			_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, background,
+			_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, p_background,
 					launcher_adaptive_icon_backgrounds[i].dimensions, data);
 			store_file_at_path(gradle_build_dir.path_join(launcher_adaptive_icon_backgrounds[i].export_path), data);
 		}
@@ -3093,10 +3000,6 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
 	print_verbose("- include filter: " + p_preset->get_include_filter());
 	print_verbose("- exclude filter: " + p_preset->get_exclude_filter());
 
-	Ref<Image> splash_image;
-	Ref<Image> splash_bg_color_image;
-	String processed_splash_config_xml = load_splash_refs(splash_image, splash_bg_color_image);
-
 	Ref<Image> main_image;
 	Ref<Image> foreground;
 	Ref<Image> background;
@@ -3172,7 +3075,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
 			add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Unable to overwrite res/*.xml files with project name."));
 		}
 		// Copies the project icon files into the appropriate Gradle project directory.
-		_copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background);
+		_copy_icons_to_gradle_project(p_preset, main_image, foreground, background);
 		// Write an AndroidManifest.xml file into the Gradle project directory.
 		_write_tmp_manifest(p_preset, p_give_internet, p_debug);
 
@@ -3486,16 +3389,6 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
 			_fix_resources(p_preset, data);
 		}
 
-		// Process the splash image
-		if ((file == SPLASH_IMAGE_EXPORT_PATH || file == LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH) && splash_image.is_valid() && !splash_image->is_empty()) {
-			_load_image_data(splash_image, data);
-		}
-
-		// Process the splash bg color image
-		if ((file == SPLASH_BG_COLOR_PATH || file == LEGACY_BUILD_SPLASH_BG_COLOR_PATH) && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
-			_load_image_data(splash_bg_color_image, data);
-		}
-
 		if (file.ends_with(".png") && file.contains("mipmap")) {
 			for (int i = 0; i < icon_densities_count; ++i) {
 				if (main_image.is_valid() && !main_image->is_empty()) {

+ 3 - 20
platform/android/export/export_plugin.h

@@ -39,18 +39,6 @@
 #include "core/os/os.h"
 #include "editor/export/editor_export_platform.h"
 
-const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
-<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
-    <item android:drawable="@drawable/splash_bg_color" />
-    <item>
-        <bitmap
-                android:gravity="center"
-                android:filter="%s"
-                android:src="@drawable/splash" />
-    </item>
-</layer-list>
-)SPLASH";
-
 // Optional environment variables for defining confidential information. If any
 // of these is set, they will override the values set in the credentials file.
 const String ENV_ANDROID_KEYSTORE_DEBUG_PATH = "GODOT_ANDROID_KEYSTORE_DEBUG_PATH";
@@ -179,17 +167,12 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
 
 	void _process_launcher_icons(const String &p_file_name, const Ref<Image> &p_source_image, int dimension, Vector<uint8_t> &p_data);
 
-	String load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image);
-
 	void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background);
 
 	void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
-			const String &processed_splash_config_xml,
-			const Ref<Image> &splash_image,
-			const Ref<Image> &splash_bg_color_image,
-			const Ref<Image> &main_image,
-			const Ref<Image> &foreground,
-			const Ref<Image> &background);
+			const Ref<Image> &p_main_image,
+			const Ref<Image> &p_foreground,
+			const Ref<Image> &p_background);
 
 	static void _create_editor_debug_keystore_if_needed();
 

+ 1 - 0
platform/android/java/app/build.gradle

@@ -32,6 +32,7 @@ configurations {
 
 dependencies {
     implementation "androidx.fragment:fragment:$versions.fragmentVersion"
+    implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
 
     if (rootProject.findProject(":lib")) {
         implementation project(":lib")

+ 2 - 1
platform/android/java/app/config.gradle

@@ -11,7 +11,8 @@ ext.versions = [
     nexusPublishVersion: '1.3.0',
     javaVersion        : JavaVersion.VERSION_17,
     // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
-    ndkVersion         : '23.2.8568313'
+    ndkVersion         : '23.2.8568313',
+    splashscreenVersion: '1.0.1'
 
 ]
 

BIN
platform/android/java/app/res/drawable-nodpi/splash.png


BIN
platform/android/java/app/res/drawable-nodpi/splash_bg_color.png


+ 0 - 12
platform/android/java/app/res/drawable/splash_drawable.xml

@@ -1,12 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
-
-	<item android:drawable="@drawable/splash_bg_color" />
-
-	<item>
-		<bitmap
-				android:gravity="center"
-				android:filter="false"
-				android:src="@drawable/splash" />
-	</item>
-</layer-list>

+ 12 - 3
platform/android/java/app/res/values/themes.xml

@@ -3,8 +3,17 @@
 
 	<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
 
-	<style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
-		<item name="android:windowBackground">@drawable/splash_drawable</item>
-		<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
+	<style name="GodotAppSplashTheme" parent="Theme.SplashScreen">
+		<!-- Set the splash screen background, animated icon, and animation
+   duration. -->
+		<item name="android:windowSplashScreenBackground">@mipmap/icon_background</item>
+
+		<!-- Use windowSplashScreenAnimatedIcon to add a drawable or an animated
+			 drawable. One of these is required. -->
+		<item name="windowSplashScreenAnimatedIcon">@mipmap/icon_foreground</item>
+
+		<!-- Set the theme of the Activity that directly follows your splash
+		screen. This is required. -->
+		<item name="postSplashScreenTheme">@style/GodotAppMainTheme</item>
 	</style>
 </resources>

+ 3 - 1
platform/android/java/app/src/com/godot/game/GodotApp.java

@@ -34,6 +34,8 @@ import org.godotengine.godot.GodotActivity;
 
 import android.os.Bundle;
 
+import androidx.core.splashscreen.SplashScreen;
+
 /**
  * Template activity for Godot Android builds.
  * Feel free to extend and modify this class for your custom logic.
@@ -41,7 +43,7 @@ import android.os.Bundle;
 public class GodotApp extends GodotActivity {
 	@Override
 	public void onCreate(Bundle savedInstanceState) {
-		setTheme(R.style.GodotAppMainTheme);
+		SplashScreen.installSplashScreen(this);
 		super.onCreate(savedInstanceState);
 	}
 }

+ 8 - 0
platform/android/java/editor/build.gradle

@@ -10,6 +10,8 @@ dependencies {
     implementation project(":lib")
 
     implementation "androidx.window:window:1.2.0"
+    implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
+    implementation "androidx.constraintlayout:constraintlayout:2.1.4"
 }
 
 ext {
@@ -92,6 +94,10 @@ android {
         targetSdkVersion versions.targetSdk
 
         missingDimensionStrategy 'products', 'editor'
+        manifestPlaceholders += [
+            editorAppName: "Godot Editor 4",
+            editorBuildSuffix: ""
+        ]
     }
 
     base {
@@ -124,11 +130,13 @@ android {
         dev {
             initWith debug
             applicationIdSuffix ".dev"
+            manifestPlaceholders += [editorBuildSuffix: " (dev)"]
         }
 
         debug {
             initWith release
             applicationIdSuffix ".debug"
+            manifestPlaceholders += [editorBuildSuffix: " (debug)"]
             signingConfig signingConfigs.debug
         }
 

+ 0 - 4
platform/android/java/editor/src/debug/res/values/strings.xml

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-	<string name="godot_editor_name_string">Godot Editor 4 (debug)</string>
-</resources>

+ 0 - 4
platform/android/java/editor/src/dev/res/values/strings.xml

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-	<string name="godot_editor_name_string">Godot Editor 4 (dev)</string>
-</resources>

+ 27 - 19
platform/android/java/editor/src/main/AndroidManifest.xml

@@ -13,12 +13,15 @@
         android:glEsVersion="0x00030000"
         android:required="true" />
 
-    <uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
+    <uses-permission
+        android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
         tools:ignore="ScopedStorage" />
-    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
-        android:maxSdkVersion="29"/>
-    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
-        android:maxSdkVersion="29"/>
+    <uses-permission
+        android:name="android.permission.WRITE_EXTERNAL_STORAGE"
+        android:maxSdkVersion="29" />
+    <uses-permission
+        android:name="android.permission.READ_EXTERNAL_STORAGE"
+        android:maxSdkVersion="29" />
     <uses-permission android:name="android.permission.INTERNET" />
     <uses-permission android:name="android.permission.RECORD_AUDIO" />
     <uses-permission android:name="android.permission.VIBRATE" />
@@ -26,39 +29,44 @@
     <application
         android:allowBackup="false"
         android:icon="@mipmap/icon"
-        android:label="@string/godot_editor_name_string"
-        tools:ignore="GoogleAppIndexingWarning"
-        android:theme="@style/GodotEditorTheme"
-        android:requestLegacyExternalStorage="true">
+        android:label="${editorAppName}${editorBuildSuffix}"
+        android:requestLegacyExternalStorage="true"
+        android:theme="@style/GodotEditorSplashScreenTheme"
+        tools:ignore="GoogleAppIndexingWarning">
+        <profileable
+            android:shell="true"
+            android:enabled="true"
+            tools:targetApi="29" />
 
         <activity
             android:name=".GodotEditor"
             android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+            android:exported="true"
             android:launchMode="singleTask"
-            android:screenOrientation="userLandscape"
-            android:exported="true">
-            <layout android:defaultHeight="@dimen/editor_default_window_height"
-                android:defaultWidth="@dimen/editor_default_window_width" />
+            android:screenOrientation="userLandscape">
+            <layout
+                android:defaultWidth="@dimen/editor_default_window_width"
+                android:defaultHeight="@dimen/editor_default_window_height" />
 
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
+
                 <category android:name="android.intent.category.DEFAULT" />
                 <category android:name="android.intent.category.LAUNCHER" />
             </intent-filter>
         </activity>
-
         <activity
             android:name=".GodotGame"
             android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+            android:exported="false"
             android:label="@string/godot_project_name_string"
-            android:process=":GodotGame"
             android:launchMode="singleTask"
-            android:exported="false"
+            android:process=":GodotGame"
             android:screenOrientation="userLandscape">
-            <layout android:defaultHeight="@dimen/editor_default_window_height"
-                android:defaultWidth="@dimen/editor_default_window_width" />
+            <layout
+                android:defaultWidth="@dimen/editor_default_window_width"
+                android:defaultHeight="@dimen/editor_default_window_height" />
         </activity>
-
     </application>
 
 </manifest>

+ 15 - 0
platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt

@@ -38,8 +38,10 @@ import android.content.Intent
 import android.content.pm.PackageManager
 import android.os.*
 import android.util.Log
+import android.view.View
 import android.widget.Toast
 import androidx.annotation.CallSuper
+import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
 import androidx.window.layout.WindowMetricsCalculator
 import org.godotengine.godot.GodotActivity
 import org.godotengine.godot.GodotLib
@@ -88,8 +90,13 @@ open class GodotEditor : GodotActivity() {
 	}
 
 	private val commandLineParams = ArrayList<String>()
+	private val editorLoadingIndicator: View? by lazy { findViewById(R.id.editor_loading_indicator) }
+
+	override fun getGodotAppLayout() = R.layout.godot_editor_layout
 
 	override fun onCreate(savedInstanceState: Bundle?) {
+		installSplashScreen()
+
 		// We exclude certain permissions from the set we request at startup, as they'll be
 		// requested on demand based on use-cases.
 		PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
@@ -121,6 +128,14 @@ open class GodotEditor : GodotActivity() {
 		}
 	}
 
+	override fun onGodotMainLoopStarted() {
+		super.onGodotMainLoopStarted()
+		runOnUiThread {
+			// Hide the loading indicator
+			editorLoadingIndicator?.visibility = View.GONE
+		}
+	}
+
 	/**
 	 * Check for project permissions to enable
 	 */

+ 3 - 0
platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt

@@ -34,6 +34,9 @@ package org.godotengine.editor
  * Drives the 'run project' window of the Godot Editor.
  */
 class GodotGame : GodotEditor() {
+
+	override fun getGodotAppLayout() = org.godotengine.godot.R.layout.godot_app_layout
+
 	override fun overrideOrientationRequest() = false
 
 	override fun enableLongPressGestures() = false

+ 25 - 0
platform/android/java/editor/src/main/res/layout/godot_editor_layout.xml

@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8"?>
+<androidx.constraintlayout.widget.ConstraintLayout
+	xmlns:android="http://schemas.android.com/apk/res/android"
+	android:layout_width="match_parent"
+	android:layout_height="match_parent"
+	xmlns:app="http://schemas.android.com/apk/res-auto">
+
+	<FrameLayout
+		android:id="@+id/godot_fragment_container"
+		android:layout_width="match_parent"
+		android:layout_height="match_parent" />
+
+	<ProgressBar
+		style="@android:style/Widget.Holo.ProgressBar.Large"
+		android:id="@+id/editor_loading_indicator"
+		android:layout_width="80dp"
+		android:layout_height="80dp"
+		android:indeterminate="true"
+		app:layout_constraintEnd_toEndOf="parent"
+		app:layout_constraintStart_toStartOf="parent"
+		app:layout_constraintTop_toTopOf="parent"
+		app:layout_constraintBottom_toBottomOf="parent"
+		app:layout_constraintVertical_bias="0.80"/>
+
+</androidx.constraintlayout.widget.ConstraintLayout>

+ 0 - 2
platform/android/java/editor/src/main/res/values/strings.xml

@@ -1,6 +1,4 @@
 <?xml version="1.0" encoding="utf-8"?>
 <resources>
-	<string name="godot_editor_name_string">Godot Editor 4</string>
-
 	<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
 </resources>

+ 6 - 0
platform/android/java/editor/src/main/res/values/themes.xml

@@ -2,4 +2,10 @@
 <resources>
 	<style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
 	</style>
+
+	<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
+		<!-- Set the theme of the Activity that directly follows your splash
+		screen. This is required. -->
+		<item name="postSplashScreenTheme">@style/GodotEditorTheme</item>
+	</style>
 </resources>

+ 5 - 1
platform/android/java/lib/src/org/godotengine/godot/GodotActivity.kt

@@ -36,6 +36,7 @@ import android.content.pm.PackageManager
 import android.os.Bundle
 import android.util.Log
 import androidx.annotation.CallSuper
+import androidx.annotation.LayoutRes
 import androidx.fragment.app.FragmentActivity
 import org.godotengine.godot.utils.PermissionsUtil
 import org.godotengine.godot.utils.ProcessPhoenix
@@ -65,7 +66,7 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
 
 	override fun onCreate(savedInstanceState: Bundle?) {
 		super.onCreate(savedInstanceState)
-		setContentView(R.layout.godot_app_layout)
+		setContentView(getGodotAppLayout())
 
 		handleStartIntent(intent, true)
 
@@ -80,6 +81,9 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
 		}
 	}
 
+	@LayoutRes
+	protected open fun getGodotAppLayout() = R.layout.godot_app_layout
+
 	override fun onDestroy() {
 		Log.v(TAG, "Destroying Godot app...")
 		super.onDestroy()