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Finally figured out how to implement AnimatedTexture properly.

Juan Linietsky %!s(int64=7) %!d(string=hai) anos
pai
achega
de910f8c26

+ 1 - 0
drivers/dummy/rasterizer_dummy.h

@@ -235,6 +235,7 @@ public:
 	void textures_keep_original(bool p_enable) {}
 
 	void texture_set_proxy(RID p_proxy, RID p_base) {}
+	void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
 
 	/* SKY API */
 

+ 8 - 0
drivers/gles2/rasterizer_canvas_gles2.cpp

@@ -140,6 +140,10 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
 
 			texture = texture->get_ptr();
 
+			if (texture->redraw_if_visible) {
+				VisualServerRaster::redraw_request();
+			}
+
 			if (texture->render_target) {
 				texture->render_target->used_in_frame = true;
 			}
@@ -909,6 +913,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
 
 					t = t->get_ptr();
 
+					if (t->redraw_if_visible) {
+						VisualServerRaster::redraw_request();
+					}
+
 					glBindTexture(t->target, t->tex_id);
 				}
 			} else {

+ 9 - 0
drivers/gles2/rasterizer_storage_gles2.cpp

@@ -674,6 +674,15 @@ void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
 	}
 }
 
+void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+
+	Texture *texture = texture_owner.getornull(p_texture);
+	ERR_FAIL_COND(!texture);
+
+	texture->redraw_if_visible = p_enable;
+
+}
+
 void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
 	// TODO
 }

+ 7 - 0
drivers/gles2/rasterizer_storage_gles2.h

@@ -176,12 +176,15 @@ public:
 		bool active;
 		GLenum tex_id;
 
+
 		uint16_t stored_cube_sides;
 
 		RenderTarget *render_target;
 
 		Ref<Image> images[6];
 
+		bool redraw_if_visible;
+
 		Texture() {
 			flags = 0;
 			width = 0;
@@ -205,6 +208,8 @@ public:
 			proxy = NULL;
 
 			render_target = NULL;
+
+			redraw_if_visible = false;
 		}
 
 		_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -264,6 +269,8 @@ public:
 	virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
 	virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
 
+	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
+
 	/* SKY API */
 
 	virtual RID sky_create();

+ 12 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -211,6 +211,10 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
 
 		} else {
 
+			if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
+				VisualServerRaster::redraw_request();
+			}
+
 			texture = texture->get_ptr();
 
 			if (texture->render_target)
@@ -248,6 +252,10 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
 
 		} else {
 
+			if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
+				VisualServerRaster::redraw_request();
+			}
+
 			normal_map = normal_map->get_ptr();
 			glActiveTexture(GL_TEXTURE1);
 			glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
@@ -1266,6 +1274,10 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
 						continue;
 					}
 
+					if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
+						VisualServerRaster::redraw_request();
+					}
+
 					t = t->get_ptr();
 
 					if (storage->config.srgb_decode_supported && t->using_srgb) {

+ 10 - 0
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -1225,7 +1225,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
 
 		} else {
 
+			if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
+				VisualServerRaster::redraw_request();
+			}
+
 			t = t->get_ptr(); //resolve for proxies
+
 #ifdef TOOLS_ENABLED
 			if (t->detect_3d) {
 				t->detect_3d(t->detect_3d_ud);
@@ -1569,6 +1574,11 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 					RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture);
 
 					t = t->get_ptr(); //resolve for proxies
+
+					if (t->redraw_if_visible) {
+						VisualServerRaster::redraw_request();
+					}
+
 #ifdef TOOLS_ENABLED
 					if (t->detect_3d) {
 						t->detect_3d(t->detect_3d_ud);

+ 7 - 0
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -1328,6 +1328,13 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
 	}
 }
 
+void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
+
+	Texture *texture = texture_owner.get(p_texture);
+	ERR_FAIL_COND(!texture);
+	texture->redraw_if_visible = p_enable;
+}
+
 RID RasterizerStorageGLES3::sky_create() {
 
 	Sky *sky = memnew(Sky);

+ 3 - 0
drivers/gles3/rasterizer_storage_gles3.h

@@ -268,6 +268,7 @@ public:
 		GLuint tex_id;
 
 		bool using_srgb;
+		bool redraw_if_visible;
 
 		uint16_t stored_cube_sides;
 
@@ -306,6 +307,7 @@ public:
 			detect_normal = NULL;
 			detect_normal_ud = NULL;
 			proxy = NULL;
+			redraw_if_visible = false;
 		}
 
 		_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -366,6 +368,7 @@ public:
 	virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
 
 	virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
 
 	/* SKY API */
 

+ 74 - 0
editor/icons/icon_animated_texture.svg

@@ -0,0 +1,74 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg6"
+   sodipodi:docname="icon_animated_texture.svg"
+   inkscape:version="0.92.3 (2405546, 2018-03-11)">
+  <metadata
+     id="metadata12">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs10">
+    <filter
+       inkscape:collect="always"
+       style="color-interpolation-filters:sRGB"
+       id="filter822"
+       x="-0.012"
+       width="1.024"
+       y="-0.012"
+       height="1.024">
+      <feGaussianBlur
+         inkscape:collect="always"
+         stdDeviation="0.07"
+         id="feGaussianBlur824" />
+    </filter>
+  </defs>
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="836"
+     inkscape:window-height="480"
+     id="namedview8"
+     showgrid="false"
+     inkscape:zoom="14.75"
+     inkscape:cx="8"
+     inkscape:cy="8"
+     inkscape:window-x="67"
+     inkscape:window-y="27"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="g4" />
+  <g
+     transform="translate(0 -1036.4)"
+     id="g4">
+    <path
+       d="m1 1037.4v14h1.1667v-2h1.8333v2h8v-2h2v2h1v-14h-1v2h-2v-2h-8v2h-1.8333v-2zm1.1667 4h1.8333v2h-1.8333zm9.8333 0h2v2h-2zm-9.8333 4h1.8333v2h-1.8333zm9.8333 0h2v2h-2z"
+       fill="#cea4f1"
+       id="path2"
+       style="fill:#e0e0e0;fill-opacity:1;filter:url(#filter822)" />
+  </g>
+</svg>

+ 69 - 0
editor/icons/icon_new_root.svg

@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg8"
+   sodipodi:docname="icon_new_root.svg"
+   inkscape:version="0.92.3 (2405546, 2018-03-11)">
+  <metadata
+     id="metadata14">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs12" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1474"
+     inkscape:window-height="755"
+     id="namedview10"
+     showgrid="false"
+     inkscape:zoom="29.5"
+     inkscape:cx="9.9306919"
+     inkscape:cy="7.2213369"
+     inkscape:window-x="67"
+     inkscape:window-y="27"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg8" />
+  <path
+     style="fill:#e0e0e0"
+     d="m 2,4.7813475 v 2.0494746 c -0.6177049,0.3566305 -0.998733,1.0152377 -1,1.7285 0,1.1045694 0.8954305,1.9999999 2,1.9999999 0.7139771,-5.54e-4 1.3735116,-0.381678 1.7305,-0.9999995 h 1.3545593 c 0.3566306,0.6177035 1.0152377,0.9987325 1.7285,0.9999995 1.1045696,0 1.9999996,-0.8954305 1.9999996,-1.9999999 0,-1.1045695 -0.89543,-2 -1.9999996,-2 -0.7139771,5.537e-4 -1.3735116,0.3816774 -1.7305,1 H 4.7285 C 4.5537191,7.2563119 4.3025219,7.0044423 3.99998,6.8288521 V 4.7793775 C 3.4615087,4.8084067 2.7017179,4.8161838 2,4.7813475 Z"
+     id="path2"
+     inkscape:connector-curvature="0"
+     sodipodi:nodetypes="cccccccscccccc" />
+  <path
+     style="fill:#e0e0e0"
+     d="m 6.8474576,9.6288045 v 1.2020165 c -0.617705,0.35663 -0.998733,1.015237 -1,1.7285 0,1.104569 0.89543,2 2,2 0.713977,-5.54e-4 1.373512,-0.381678 1.7305,-1 h 1.2867634 c 0.35663,0.617704 1.015237,0.998733 1.7285,1 1.104569,0 1.999999,-0.895431 1.999999,-2 0,-1.10457 -0.89543,-2 -1.999999,-2 -0.713977,5.53e-4 -1.373512,0.381677 -1.7305,1 H 9.5759576 c -0.174781,-0.303011 -0.425978,-0.55488 -0.72852,-0.73047 V 9.6268345 c 0,0 -1.264363,0.03681 -1.99998,0.002 z"
+     id="path827"
+     inkscape:connector-curvature="0"
+     sodipodi:nodetypes="cccccccsccccccc" />
+  <path
+     sodipodi:nodetypes="ccccccc"
+     inkscape:connector-curvature="0"
+     id="path829"
+     d="m 2.7966098,1.3559322 c -1.104569,0 -2.00000003,0.8954305 -2.00000003,2 5.54e-4,0.7139771 0.38167803,1.3735116 1.00000003,1.7305 0.757716,0.266212 0.949133,0.2840609 1.99998,-0.00197 0.617705,-0.3566306 0.998733,-1.0152377 1,-1.7285 0,-1.1045695 -0.89543,-2 -2,-2 z"
+     style="fill:#84ffb1;fill-opacity:1" />
+</svg>

+ 1 - 0
scene/register_scene_types.cpp

@@ -603,6 +603,7 @@ void register_scene_types() {
 	ClassDB::register_class<CurveTexture>();
 	ClassDB::register_class<GradientTexture>();
 	ClassDB::register_class<ProxyTexture>();
+	ClassDB::register_class<AnimatedTexture>();
 	ClassDB::register_class<CubeMap>();
 	ClassDB::register_class<Animation>();
 	ClassDB::register_virtual_class<Font>();

+ 205 - 0
scene/resources/texture.cpp

@@ -1669,3 +1669,208 @@ ProxyTexture::~ProxyTexture() {
 
 	VS::get_singleton()->free(proxy);
 }
+//////////////////////////////////////////////
+
+void AnimatedTexture::_update_proxy() {
+
+	_THREAD_SAFE_METHOD_
+
+	float delta;
+	if (prev_ticks == 0) {
+		delta = 0;
+		prev_ticks = OS::get_singleton()->get_ticks_usec();
+	} else {
+		uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+		delta = float(double(ticks - prev_ticks) / 1000000.0);
+		prev_ticks = ticks;
+	}
+
+	time += delta;
+
+	float limit;
+
+	if (fps == 0) {
+		limit = 0;
+	} else {
+		limit = 1.0 / fps;
+	}
+
+	int iter_max = frame_count;
+	while (iter_max) {
+		float frame_limit = limit + frames[current_frame].delay_sec;
+
+		if (time > frame_limit) {
+			current_frame++;
+			if (current_frame >= frame_count) {
+				current_frame = 0;
+			}
+			time -= frame_limit;
+		} else {
+			break;
+		}
+		iter_max--;
+	}
+
+	if (frames[current_frame].texture.is_valid()) {
+		VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid());
+	}
+}
+
+void AnimatedTexture::set_frames(int p_frames) {
+	ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
+
+	_THREAD_SAFE_METHOD_
+
+	frame_count = p_frames;
+}
+int AnimatedTexture::get_frames() const {
+	return frame_count;
+}
+
+void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+	ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+	_THREAD_SAFE_METHOD_
+
+	frames[p_frame].texture = p_texture;
+}
+Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
+	ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
+
+	_THREAD_SAFE_METHOD_
+
+	return frames[p_frame].texture;
+}
+
+void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
+	ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+	_THREAD_SAFE_METHOD_
+
+	frames[p_frame].delay_sec = p_delay_sec;
+}
+float AnimatedTexture::get_frame_delay(int p_frame) const {
+	ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
+
+	_THREAD_SAFE_METHOD_
+
+	return frames[p_frame].delay_sec;
+}
+
+void AnimatedTexture::set_fps(float p_fps) {
+	ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
+
+	fps = p_fps;
+}
+float AnimatedTexture::get_fps() const {
+	return fps;
+}
+
+int AnimatedTexture::get_width() const {
+
+	_THREAD_SAFE_METHOD_
+
+	if (!frames[current_frame].texture.is_valid()) {
+		return 1;
+	}
+
+	return frames[current_frame].texture->get_width();
+}
+int AnimatedTexture::get_height() const {
+
+	_THREAD_SAFE_METHOD_
+
+	if (!frames[current_frame].texture.is_valid()) {
+		return 1;
+	}
+
+	return frames[current_frame].texture->get_height();
+}
+RID AnimatedTexture::get_rid() const {
+	return proxy;
+}
+
+bool AnimatedTexture::has_alpha() const {
+
+	_THREAD_SAFE_METHOD_
+
+	if (!frames[current_frame].texture.is_valid()) {
+		return false;
+	}
+
+	return frames[current_frame].texture->has_alpha();
+}
+
+Ref<Image> AnimatedTexture::get_data() const {
+
+	_THREAD_SAFE_METHOD_
+
+	if (!frames[current_frame].texture.is_valid()) {
+		return Ref<Image>();
+	}
+
+	return frames[current_frame].texture->get_data();
+}
+
+void AnimatedTexture::set_flags(uint32_t p_flags) {
+}
+uint32_t AnimatedTexture::get_flags() const {
+
+	_THREAD_SAFE_METHOD_
+
+	if (!frames[current_frame].texture.is_valid()) {
+		return 0;
+	}
+
+	return frames[current_frame].texture->get_flags();
+}
+
+void AnimatedTexture::_validate_property(PropertyInfo &property) const {
+
+	String prop = property.name;
+	if (prop.begins_with("frame_")) {
+		int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
+		if (frame >= frame_count) {
+			property.usage = 0;
+		}
+	}
+}
+
+void AnimatedTexture::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
+	ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+
+	ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
+	ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
+
+	ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
+	ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
+
+	ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
+	ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
+
+	ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy);
+
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
+
+	for (int i = 0; i < MAX_FRAMES; i++) {
+		ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
+		ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
+	}
+}
+
+AnimatedTexture::AnimatedTexture() {
+	proxy = VS::get_singleton()->texture_create();
+	VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
+	time = 0;
+	frame_count = 1;
+	fps = 4;
+	prev_ticks = 0;
+	current_frame = 0;
+	VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
+}
+
+AnimatedTexture::~AnimatedTexture() {
+	VS::get_singleton()->free(proxy);
+}

+ 68 - 1
scene/resources/texture.h

@@ -34,10 +34,11 @@
 #include "curve.h"
 #include "io/resource_loader.h"
 #include "math_2d.h"
+#include "os/mutex.h"
+#include "os/thread_safe.h"
 #include "resource.h"
 #include "scene/resources/color_ramp.h"
 #include "servers/visual_server.h"
-
 /**
 	@author Juan Linietsky <[email protected]>
 */
@@ -521,4 +522,70 @@ public:
 	~ProxyTexture();
 };
 
+class AnimatedTexture : public Texture {
+	GDCLASS(AnimatedTexture, Texture)
+
+	_THREAD_SAFE_CLASS_
+
+private:
+	enum {
+		MAX_FRAMES = 256
+	};
+
+	RID proxy;
+
+	struct Frame {
+
+		Ref<Texture> texture;
+		float delay_sec;
+
+		Frame() {
+			delay_sec = 0;
+		}
+	};
+
+	Frame frames[MAX_FRAMES];
+	int frame_count;
+	int current_frame;
+
+	float fps;
+
+	float time;
+
+	uint64_t prev_ticks;
+
+	void _update_proxy();
+
+protected:
+	static void _bind_methods();
+	void _validate_property(PropertyInfo &property) const;
+
+public:
+	void set_frames(int p_frames);
+	int get_frames() const;
+
+	void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
+	Ref<Texture> get_frame_texture(int p_frame) const;
+
+	void set_frame_delay(int p_frame, float p_delay_sec);
+	float get_frame_delay(int p_frame) const;
+
+	void set_fps(float p_fps);
+	float get_fps() const;
+
+	virtual int get_width() const;
+	virtual int get_height() const;
+	virtual RID get_rid() const;
+
+	virtual bool has_alpha() const;
+
+	virtual void set_flags(uint32_t p_flags);
+	virtual uint32_t get_flags() const;
+
+	virtual Ref<Image> get_data() const;
+
+	AnimatedTexture();
+	~AnimatedTexture();
+};
+
 #endif

+ 1 - 0
servers/visual/rasterizer.h

@@ -201,6 +201,7 @@ public:
 	virtual void textures_keep_original(bool p_enable) = 0;
 
 	virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
 
 	/* SKY API */
 

+ 3 - 2
servers/visual/visual_server_raster.cpp

@@ -95,10 +95,11 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
 
 void VisualServerRaster::draw(bool p_swap_buffers) {
 
-	changes = 0;
-
+	//needs to be done before changes is reset to 0, to not force the editor to redraw
 	VS::get_singleton()->emit_signal("frame_pre_draw");
 
+	changes = 0;
+
 	VSG::rasterizer->begin_frame();
 
 	VSG::scene->update_dirty_instances(); //update scene stuff

+ 2 - 0
servers/visual/visual_server_raster.h

@@ -173,6 +173,8 @@ public:
 
 	BIND2(texture_set_proxy, RID, RID)
 
+	BIND2(texture_set_force_redraw_if_visible, RID, bool)
+
 	/* SKY API */
 
 	BIND0R(RID, sky_create)

+ 2 - 0
servers/visual/visual_server_wrap_mt.h

@@ -107,6 +107,8 @@ public:
 
 	FUNC2(texture_set_proxy, RID, RID)
 
+	FUNC2(texture_set_force_redraw_if_visible, RID, bool)
+
 	/* SKY API */
 
 	FUNCRID(sky)

+ 1 - 0
servers/visual_server.h

@@ -144,6 +144,7 @@ public:
 	virtual void textures_keep_original(bool p_enable) = 0;
 
 	virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
 
 	/* SKY API */